Please sign in or sign up!
Login:
Pass:  
  • Forget your password?
  • Want to sign up?
  •       ...blogs for gamers

    Find a GameLog
    ... by game ... by platform
     
    advanced search  advanced search ]
    HOME GAMES LOGS MEMBERS     ABOUT HELP
     
    Crash's GameLog for Super Columbine Massacre RPG (PC)

    Saturday 23 October, 2010

    I have finally found a way to get to the cafeteria, the frustration has subsided today. Now I just need to get to the lunchroom and back without getting caught. Now this may logically be easy, but it isn’t. I had originally thought that once I had placed the bombs into the school that I would just meet up with Dylan and then we would start on killing people. I did not understand why I would have to go to the car to set a bomb there as well. Yes it would be fundamental to set the bomb on the car so that after the event would occur that there would be no remains for them to find.
    After proceeding to meet up with Dylan, we talk about how large of an event that this is. He had even mentioned that he had cleaned up his hard drive the night before. This was probably done so that if there was previous evidence there, that the authorities would not find anything there. For someone that was suffering from depression (from what I have read online), that would be of the careful type to take the correct steps before committing to something.
    Then the killing starts, and just go up to every individual and start to kill them. I found it interesting that when confronting the people that I would eventual kill, that there was a description of the person. This led to believe that there were different stereotypes that were roaming the hallways, from your jocks to religious ones. When attacking those that were religious they were difficult to kill. What I meant that you could shoot them, then they could pray and heal themselves. Then when encountering the bullies in the boys bathroom, the bullies could take a tremendous amounts of ammo to them. It was as if you were trying to take them down with a fish, no matter how much you fired it was as if they were absorbing the pain. Soon enough you would be able to get to the one that was being bullied, and offer protection based on a daily fee and let them free.
    There was disturbing setting in the game, for when you go into the girls bathroom, occasionally they would just be gossiping in the bathroom and then just eliminate them. However there is one scene where you can kill a girl that is sitting on the toilet seat, after killing her Dylan mentions ‘I think she was having her period’, as Eric responds ‘Well now she won’t have to suffer’.
    You know that usually if someone gets shot with a gun, then that individual should stay down. There are times where either Dylan or Eric would fire at an individual and they would not go down. When someone gets shot they should be dead, as well as when a pipe bomb is thrown, it should take out the whole group and not just one person. That is not realistic, if that is what the game maker was trying to go for.
    If you don’t surrender when at first in the library, you just keep going. At least this is what I think at the moment. Just going up to each individual person that I run into, almost the entire building is dead and I am still going. At this point I would rather just have the game end instead of keeping to go around and find more bodies that I can kill off. Killing the groups became the hardest thing to do. They way that they would gather together would make it more than difficult without taking too much damage.

    Comments
    1

    Why did you keep on going with the killing?

    Thursday 4 November, 2010 by jp
    write a comment      back to log
     
    NEED SOMETHING HERE
    blablabla
    blablabla

     home

    games - logs - members - about - help - recent updates

    Copyright 2004-2014