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    hd_phones's GameLog for Façade (PC)

    Friday 13 October, 2006

    This time Trip walked out. I thought I was getting somewhere, well not me, but they were getting somewhere. He confessed his affair and then said it wasn't working and left. I really get the feeling that they don’t need me there, they kind of do their own thing, and then I try to insert something and it will just confuse them and they will go back to their business. It was suggested to me that I need to take a side, but that is somewhat counter to how I would really mediate a situation. I would think that I am suppose to meet moth people in the middle and try not to offend anyone. Why would reconciliation come form taking a side, I would think that the other person would just become offended and storm out. I really do feel like its understanding of my comments is minimal, aside from hello and yes. Most of the comments I make get shrugged off, this makes me feel like it doesn’t matter if I am there or not, all I have to do insert a yes or no somewhere to resolve the game. It is almost like I mess up the flow when I try to step in, but it is obvious that I am suppose to do something to resolve this situation. I don’t know what to do to get them to reconcile.

    Comments
    1

    I've never been able to get that result either. :-(

    I've always wondered if there is some sort of modelling (or backstory if you will) with regards to your prior relationship with the characters. In other words, are there perhaps things you can bring up from your past together that you could use to help defuse the situation in the game?

    Friday 13 October, 2006 by jp
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