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    alxK's GameLog for Super Columbine Massacre RPG (PC)

    Friday 17 February, 2012

    For myself the time leading up to playing the game were more suspenseful than the actual game play. Reading about it and even the subject matter give it a “forbidden” sort of feel to it. Generally I was pretty interested to see what how the game portrayed this incident. After playing it I do not understand the controversy entirely. I do feel that making a game about the Columbine incident seems offensive but the game itself is nothing compared to any new first person shooter. I am not a “gamer” and did not get far in the game. I got to the point of placing both bombs under the table. Since I lack any experience with games it took me a considerable amount of time to even get to that point. I actually had to go and watch YouTube videos to begin to understand the concepts and how this game works. After I understood that you could view objects in the environment it interesting. The only interesting thing about the game is the cut scenes that show dialogue between the characters. I read the media’s reviews on the games website and how some people can’t even play it. For me the cartoon look of the game was a huge disconnect from the actual gravity of the situation. I remembered the Columbine incident and the game was one way to see little details about the incident that I did not remember. The scene about how they acquired guns and played with explosives was to me more educational than part of the game. Instead of playing the game I would rather watch the videos of other people playing to see all the cut scenes. I did not gain any enjoyment from the game play. My frustration in trying to figure out how to play denied me of having any other feelings towards the game. If I had an easier time playing maybe I would have more of ability to self reflect on the content of the game. I think this is what we saw in the readings. No matter how disturbing a game may be if you cannot access that content you cannot experience it. If the game was not assigned I would not replay it. After playing and watching the game’s trailers and reviews I think all those people that say this makes people violent did not play the game. I will admit that people do range in sensitivity to certain subject matters. If people found their own game play disturbing I would say that they are more easily “transported” (identifying the media as reality) in other forms of media such as movies. One thing that I found interesting about my experience is the game did not make me want to be violent in real life—I did not in any way connect or sympathize with the two main characters—but in the game I wanted to get to the violent parts. I think this is more of a curiosity.


    "For myself the time leading up to playing the game were more suspenseful than the actual game play. Reading about it and even the subject matter give it a “forbidden” sort of feel to it."

    Interesting point! It really makes a difference if you play the game knowing something about it, but not necessarily everything.

    Wednesday 29 February, 2012 by jp
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