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    eporzelt's GameLog for Super Columbine Massacre RPG (PC)

    Monday 20 February, 2012

    Before going into today's session, I talked to a friend about what I was playing. He said that he wasn't going to say anything specific so as not to spoil the game for me, but that I would want to grind as much as possible. So today's session was spent entirely killing civilians in order to level up. I managed to clear out the hallway up to the cafeteria before stopping tonight's run, and mostly it was because the game was getting boring by that point. Unfortunately, the game doesn't seem to have any aspects that tie the story into the gameplay for the killing portion. The generic sprites look nothing like an actual person, and the attack animation does very little to actually suggest a gun going off. A couple halfway decent attempts were made in the form of the death screams and the bodies staying on the screen after the battle ended. But these ultimately failed, since the effects of both wore off after a few battles, the death scream one mostly because they used the same sound effect for every character.

    I did realize something in typing this up, however. Throughout my experience with the game, I have been constantly comparing it to the actual event that happened. But perhaps that was a bad premise to go in with. Had I known nothing about what the story I was going to experience was, and if it were instead based on a completely fictional school shooting, I think it would've had a completely different effect on me. I would probably be far more sickened at the actions I was taking in the game, and I'd probably even be loathe to be thorough in my slaughter of civilians. More thoughts to come in the next entry.

    Comments
    1

    Wait, so you'd be MORE upset if the game's setting was fictional rather than knowing it's based on real events?

    Wednesday 29 February, 2012 by jp
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