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    Abby Plante's GameLog for Grand Theft Auto San Andreas (PC)

    Wednesday 18 April, 2012

    Since I was a little bit more acquainted with the game, this time around went a lot better. In my last session, I just ran around a lot, confused because I wasn't sure what exactly I was supposed to be doing. In this session, I interacted with other characters, rode on a bike, and stole a few cars. I noticed a lot of the dialogue in the game was offensive and contained racial slurs. I was wondering what the premise of this was in relation to the game. I came to the conclusion that this type of language was meant to help distinguish between different groups and call attention to which gangs were which. It seemed that many of the groups were separated based on their ethnicity. This reminded me of our class discussion on stereotypes; certain gangs used certain language and lingo, while a different gang used language that pertained to their ethnic background that might be offensive if used by someone outside of their “category.” Upon noticing this, I learned the ability to punch and I ran around punching people for a while. This choice was not utilitarian, but rather a Kantian choice. I feel this way because I was not punching people because they harmed me or anything of that sort, so I was not focusing on the consequences of my actions in that sense. Rather I was punching people because I'd heard in the past that this is a violent video game, so I assumed that my character should engage in violence. In other terms, from what I understood about the game, punching people is what my character ought to have done, hence why it was a Kantian choice.

    Comments
    1

    There is a tension though between doing what you (the player wants/agrees to) and what you think the character would do, no?

    Monday 23 April, 2012 by jp
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