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    Broachwala2's GameLog for Super Columbine Massacre (Arcade)

    Monday 28 May, 2012

    Session 2

    Last session I really focused on how to get used to the game not just the controls but the overall plot of the game as well. This time I really wanted to try and solve the game and play it the way it was made to be played. After figuring out how to plant the bombs in the café, I had to start killing people that were coming out. I found myself killing the people and still dealing with this issue of whether killing someone in a video game is the same concept as killing someone in real life. Over many months now, we have discussed that there are so many different interpretations of the idea of killing. Throughout the course I thought that killing someone in a video game was actually not the same as killing someone in real life because you really only had to deal with a virtual game exerting this concept of killing. But, because of the intensity of this game and the background that this game has, I found myself pondering on this question a lot. I continued to subconsciously kill people within the game facing this thought that maybe killing people in a video game can actually be harmful and could bring out the worst in us. But, then I also started to juggle with the concept is it really the video game that brings out the worst in us and forces us to kill in real life. This is where I remember some of the dialogue that was said after you picks up the Doom CD. I remember that the two shooters talk about how people will think that it is because of video games or bad parenting that allows us to get on this kind of path but really it was neither of those because they had the intent to kill in the first place. So I guess while I was playing my second session I kind of got over the fact that of this issue because if you have the intent of killing someone is different from killing them subconsciously because it is part of the video game.

    Soon I started to put away my thoughts and really play the game. I started to feel like this game wasn’t really that good. I felt like it was trying to portray the message that was sent that day rather than creating a game like regular RPGs. The creator of the game really wanted gamers to do what he wanted them to do; there was not many choices and it was very restrictive. I started to get bored of the game pretty fast actually and was really just thought as if the creator of the game was trying to control everything. After killing so many people I am still trying to figure out what the creator of the game is trying to get at.

    The real question is what is the real goal or what is the ultimate ending to this story. I mean I am sure it ends in a way where Eric and Dylan kill each other because that is what happened in real life but what is the point of all of this. I think they should add some more incentive in the shooter-part of the game. Especially because once you start to complete the mission and see the bombs fail you start to wonder if the game is just about killing random people or is it really trying to get somewhere.

    Comments
    1

    " Especially because once you start to complete the mission and see the bombs fail you start to wonder if the game is just about killing random people or is it really trying to get somewhere."

    Should it try to encourage you shoot the students? Perhaps that might be more objectionable? What are your thoughts now?

    Wednesday 6 June, 2012 by jp
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