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    derrylwc's GameLog for Grand Theft Auto: San Andreas (XBX)

    Saturday 14 October, 2006

    The makers of the game clearly had to make some compromises in their game planning; certain aspects of the game are much more interactive and "realistic" than others, keeping the player from performing mundane tasks like sleeping or turning a door knob, and making the more interesting and violent activities much more interactive.

    It's kind of frustrating that you cant just walk into random buildings - structures that can be entered are marked by a painfully fake light beacon floating by the front door, and all others have "painted" doors that are just part of the building model. After all, you can steal any car you see, but only 2% of buildings have any significance.

    Comments
    1

    Hi,

    I find your choice of words interesting. While you can steal any car in GTA, does each car have significance like the 2% of the visitable buildings? I agree with you that not being able to enter any building can be frustrating at times and that only a handful of buildings are important to the game. However, isn't it curious that all the vehicle are pretty much the same in terms of significance?

    Saturday 14 October, 2006 by jp
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