Tuesday 4 September, 2012
I recently replayed Assassins Creed: Revelations, which continues the story of Desmond Miles and the final chapter of his ancestor Ezio Auditore. This series has defiantly lived up to its expectations and in my opinion exceeded the past games within the series (Assassinís Creed, Assassinís Creed 2 and Assassinís Creed Brotherhood). As each Assassinís Creed game releases the team at Ubisoft increases the game play, mechanics, environment, etc. during the time period of the game, if in the Third Crusade or Florence, Itlay. Since the Ubisoft team themselves are such a diverse team, the culture and historical events are very impressive and on point. The detailed animation of the environment is highly impressive for this open world game.
The story of Assassinís Creed: Revelations follows Desmond Miles and his two famous ancestors Ezio Auditore and Altair. The main missions of the game are graphically tight and the cinematic scenes hold the story together. The plot holds nicely as always leading up to the new installment Assassinís Creed 3. The side quests in my opinion somewhat slows down the game, but I was still able to stay involved and interactive with them. The controls are easy to remember for me as they donít change as much minor a few new installments (new weapons, bombs, abilities).
Meanwhile, I also liked how I could play Desmond Miles again in his journey after the events of Brotherhood. I was able to learn more about the early life of Desmond, as the game play was in a puzzle like format, which surprised me! I assumed that it was going to be Ezio style game play but it was still an interesting attempt for the story. I didnít care for the first person view as it was tricky during the puzzle solving actions, but the surreal landscape and cinematic scenes was a nice touch.
Overall, the game itself is hard to but down as the series does not disappoint me. The navigation and combat is stronger than ever as the new features and variety passes its predecessors.