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    Aug 17th, 2009 at 14:13:40     -    Super Columbine Massacre RPG (PC)

    For my last game log I would like to talk about columbine massacre from the creator's point of view. I don't think that the game creators were not acting morally ethical when creating the game. I'm pretty sure that this is an obvious point, still this point can be undermined when analyzing game creation. The first thing a person should think about when they first hear that a game like columbine massacre exists should be along the lines of displeasure or upright outrage. Once again, this is obvious. A game created to mimick a school shooting that targeted defenseless and innocent students has some moral issues carried with it. On the other hand, many feel this way but seek reasons to approve of the game. The main point one can make is that game creation is a free artform and that any sort of inspiration should be allowed, no matter what the source is.

    My opinion is that art is a free activity, but the artist should take into account moral issues when creating his/her art, more specifically moral issues that derive from unfortunate and misfortunate events that occured without choice by the victims that were effected by such events.

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    Aug 17th, 2009 at 00:47:32     -    Super Columbine Massacre RPG (PC)

    . . . To take on a more ethically analyzed look at Super Columbine I would like to state that no law that we have studied in class can support or advocate what the killers in the game did in real life. The consciously knew what they were doing and what they were getting themselves into. I would like to point out that the game is full of all these little messages (which make no difference to me) that show how "disturbed" or "influenced" the kids were, as if they were destined to do what they did or perhaps even pushed to do it.

    This type of 'blame-game' that goes on when events like columbine happen are bad for society in that it teaches people that it is 'ok' to be careless because when you really look at it, it's not YOU who is careless, it is the things around you that make you behave in a careless manner. Also, this type of finger pointing also makes us encompass less responsibility for our actions (as individuals). It is easy to blame another cause for our effects, but by doing this a lack of nobility is also born.

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    Aug 16th, 2009 at 14:00:59     -    Super Columbine Massacre RPG (PC)

    Super Columbine Massacre is a very disturbing game right from the start. I mean, you how everything is played with your mission to kill fellow schoolmates according to a specific plan is scary. The fact that a video game came out which portrays this sort of thing in great detail is very very eerie. Right off the bat, I found the early morning activities the most morally challenging, obviously.

    The discussion going on between the two killers and the explanations the game offers you as to why certain things are happening plays a large role in exploring the mindset of how these kids saw their life and the lives of the people around them. A moral dilemma obviously exists here, It's almost difficult to find a starting point or a way to morally approve of their actions, through any means of argument . . .

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    Jul 26th, 2009 at 21:31:21     -    Grand Theft Auto - San Andreas (PS2)

    After giving a final play to GTA: San Andreas, I have seen that this game brings a reality in which few people experience right into our own homes. Everything that goes on in the game does happen in real life, this is the whole concept of the game, but adults and children have two different understandings of this. I believe that ADULTS are able to understand that things seen in GTA should not be replicated in real life, but what about the children. Yes, I do know that there is an "18+" rating on the game but lets be honest, how many people under the age if 18 do you know that own the game? If not the same number, perhaps more people under 18 own and play GTA.
    As per my last posting, I addressed the fact that these characters, along with their actions, are becoming a part of a normal way of life. Kids look up to people when they are around them, physically and visually, all of the time. Michael Jordan is an example of someone who many kids in the 90's looked up to. Are video game characters who kids look up to today?
    Lastly, I would like to conclude by saying that it is not the people affiliated in the making/distributing of the video game who hold the final power in how these games affect kids' lives, it should be looked upon the parents of the children playing the games instead.

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