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    Sep 28th, 2017 at 00:49:22     -    dishonored 2 (PS4)

    Played another few hours of dishonored 2. So far the targets aren't as morally righteous as they were in the first game. I killed the inventor Kirin Jarosh because he was an asshole. If he survived he would build a killer robot army. If he died then no robot army..... I mean the decision was pretty obvious.

    Another disappointment I had was with finding out the crown killer's identity. I mean it was a doctor who took a serum. Crazy doctor by day, Crazy killer by night. This seems like a cop out from the writers. I wanted the crown killer to be something a lot cooler like a legendary assassin or a family member or something. The writers missed a good opportunity here.

    Gameplay is still good however. I've gotten pretty good at playing the stealth game, which I believe is a lot more fun than just killing everything.

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    Sep 25th, 2017 at 22:48:41     -    dishonored 2 (PS4)

    Just started dishonored 2, I played the 1st game a couple of years ago and I really liked it. I avoided the 2nd game when it came out because I thought that it was a spin off or a different story, which I hate. I enjoy when games make direct sequels. Lo and behold the game is actually a direct sequel! I am more engaged now.

    So I started the game and as much as I like the teenage empress, I have to go with my man Corvo. He is the hero of the first game and has a cool "Anti-Hero" vibe going for him. It's never revealed what ending you got in the first game, but right off the bat you have the choice of either killing or knocking out your enemies.

    If this was my first time playing dishonored, I would be stunning people and having mercy on the rebels, but because I beat the first game, I feel like I have a deeper relationship with Emily and the throne. As soon as I get a knife I start killing rebels right off the bat. I feel no remorse as I decapitate and dismember my way through the game. These people had a choice to help Emily and they chose to stage a coup, they must be punished....

    Haha look at me I am really engaged in the game. The game play is cool although it sucks that Corvo needs to relearn all of his powers. It would have been nice to play a level as full powered Corvo and then lose his powers. I have high hopes for the story and need to go save Emily one last time.

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    Sep 21st, 2017 at 18:01:57     -    The Last Guardian (PS4)

    I played through another few hours of the game and U have realized that I don't like this game. The game is beautiful and the way Trico interacts with the is environment is incredibly lifelike, but I was put off by the lack of story in the game.

    I made it all the way to the part where the boy and Trico are climbing up a tower and a monster wearing a mask (who suspiciously looks like Trico) knocks us off.... for no reason. I'm sure the game later tells us who this is but I am a bit worn out of all of the puzzles and having no clues to the plot as a just wears me out. If I was to get a clue to the backstory after clearing each room I would be satisfied.

    A big highlight of the game is when the bride you and the monster are on is collapsing, being in the open area was a great "breath of fresh air so to speak" after clearing the last dungeon. After rolling the glass off the game really picks up and the boy has to do a "leap of faith" to Trico's tail. The first time this happened I failed it because I thought I was dead but after seeing the tail come flying towards me, I knew that I had to press R1 to save myself. If the game had a few more of these fast paced moments, I would've gotten more engaged.

    Overall I can see why people like this game, but it isn't my cup of tea. The visuals were great, puzzles challenging, but there wasn't enough to keep me engaged to the game. Looking back to my puzzle game history i really enjoyed portal 2 because after every couple of puzzles I would get backstory or witty robot humor to keep me entertained. The Last Guardian doesn't have this and so I wasn't as engaged. Having a narrator of the main character just describe what he is doing isn't plot development its boring.(at least to me it is.)

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    Aug 29th, 2017 at 21:07:01     -    The Last Guardian (PS4)

    Day two of the last guardian. I started right after the first act after the trico eats me. The boy wakes up alongside the trico monster who is passed out as well. Without the trico monster available to me, I felt like my power of exploration had been severely limited. It took me a while, but (after looking at a guide) I finally figured out that I had to climb down the tail to keep progressing. Soon after I was being chased by some stone statues, I got caught by one and learned that there was a flailing mechanic in the game. By mashing buttons I escaped their grasp. I ran back to the trico and he woke up! He takes out the statues and starts freaking out. I can''t deny that I made a small connection to the trico after learning how to pet him.

    I kept exploring and got higher on the tower. Kind of reminds me of the tower of babel from christian myth. Once we left some caves and made it into a small pond. The trico started playing in the water but he starts hissing and looking up. I looked up and saw a silhouette of another creature. The creature seems to be looking at us and then jumps away. After seeing this I finally have something to look forward to. I was starting to think that the whole game was going to be myself and the trico monster. This game kind of has me bored, without the lack of story and exposition there isn't anything to look forward to. With the encounter with the other monster I'm starting to be more interested in the game.

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