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    Feb 15th, 2018 at 11:12:38     -    1979 Revolution: Black Friday (PC)

    I just finished my third session playing 1979 Revolution, Black Friday. Todayís experience was really intense, especially the parts I spent in the interrogation room. When my characterís brother was brought in, I had to question whether or not we had seen him before in the game, and I had to recall what I might have known about him. I wondered how he got there, and why. Then, it was clear that he would be tortured for whenever I didnít provide sufficient enough answers during interrogation. I was a bit surprised that the brother was asking me to give out the information so that he wouldnít endure the torture, I wonder if this tells us he isnít fully on board with the resistance.

    I like, and also find it interesting how the player is given a diverse set of choices, whether it be dialog, or action decisions. Not only do we get to pick from a diverse set of options, but what we choose greatly impacts what happens in the game. I wonder how much these decisions truly change what the game does, or if most players eventually get the same events and experience the same things. But it is nice to feel like you really get to dictate what your character says and does.

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    Feb 14th, 2018 at 11:08:10     -    1979 Revolution: Black Friday (PC)

    Today was the second time playing 1979 Revolution Black Friday. As I am playing the game more, I've noticed that the mechanics of the game and the graphics aren't super high quality. For example, the character's mouth movements don't match very well with what they're saying, and I've noticed multiple times a character will walk through another character on the street for example. However, I will say that this hasn't bothered me too much, there's enough going on and enough things to pay attention to that it's easy to not focus on it.

    My favorite part of my game play experience today was during the street rally and protests, the main character was in encouraged to take a lot of pictures of what was going on and the things that were happening. Then, each time a significant picture was taken, it would compare the image taken in the video game to real life historical photos during this time. It would also provide information about the picture, detailing historical facts and describing what things were like during this time. I thought this was really interesting, and I have been learning a lot.

    I also found myself very immersed in the game, like when my character tripped in the streets while running away from the police, and dropped the camera, I was really involved and anxious to see what would happen and if I got my camera back and would escape. I like how the game is pulling you in this way.

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    Feb 13th, 2018 at 00:07:39     -    1979 Revolution: Black Friday (PC)

    Today was my first time playing 1979 Revolution - Black Friday. My first impression of the game is that it is very story based, pretty intense, with a lot of choices to make along the way. I also noticed that it moves very fast paced. For example, you only get a short amount of time to decide what you want to pick as your response in conversational situations. So far I like following along with the story, I like being a photographer, and I like all of the different options the character gets as far as response dialog, and actions decisions. I think the setting of the game is really interesting and really intriguing, it prompted me to look up the historical Iran protests, and got me to learn something I probably wouldn't have before. It's really interesting that video games can be the source of that, and they can be such a wide array of subject matter, breaking and redefining stereotypes.

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    Jan 17th, 2018 at 18:34:14     -    FireWatch (PC)

    I played about two more hours of Firewatch today, and after my experience with it yesterday, I have come to realize that is just what the game is, I guess. I thought I was just taking a really long time navigating the forest and wasting a bunch of time getting from point A to finding point B, but I think that is just a big part of the game. I kept waiting for something else bigger to happen, or for something big for me to do. I suppose the point of the game is just a slow-paced walk-through game where you slowly get closer to Delilah's character and explore that relationship. I'm sure there are some bigger events that happen, I just haven't gotten to those yet and I am getting kind of bored at it. Especially because I am not good at navigating. One observation I do have regarding the characters is that there communicative style is very brash and sarcastic. Neither one of them seem like the greatest people, but then again I don't know them that well yet. I do hope the game gets more exciting and more happens, because right now I don't love it.

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