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    Mar 6th, 2008 at 03:48:28     -    World of Warcraft (PC)

    GAMEPLAY

    I have played 8 more levels and have fallen even more in love with this Blood Elf version of the pally. I have traveled to a new area that is much darker than the area I had been fighting and questing in earlier. I have also ventured into the main Blood Elf City. It is very expansive and I learned my professions there. I am excited and hope to enjoy it even more later on.

    In the new area called the Ghostlands I have been faced with new quests and new monsters. Monsters of elite standing meaning they do extra damage and/or have extra life but yield more experience for killing them. The quest rewards are also getting better and I am looking forward to a blue (Rare) item that will give you an even greater magic bonus than green (Uncommon) items.

    This new area also seems much more expansive and I am playing as part of a group were we can work together to deal damage, add buffs, or heal. It was great fun.

    GAME DESIGN

    One thing that I love about this game is the aspect of the professions. My main professions are enchanting and mining. Enchanting so that I can give magical bonus' to my items, and mining so I can make some money. You can only have two main professions at a time. Yet you can have as many secondary professions as you would like, but there are only 3. It is a great aspect and adds a lot to the game.

    Another aspect that I was curious about was how they were going to solve the pally dilemma of using only maces. The pallies of the Blood Elves call themselves Blood Knights which not only sounds really great but also gives a bit of reason behind why they use swords, which can be inferred from quest dialog.

    One of the main aspects of this game that I love though is how it never ends. It is always being added onto by Blizzard programmers and I am excited to see the new content in play from the new patch, Wrath of the Linch King. This has been one of the best started characters I have made thus far in the game and I hope that it will continue being fun until level 70 or 80. Depending on when the new patch is released for this ever expanding game.

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    Mar 6th, 2008 at 03:29:41     -    World of Warcraft (PC)

    SUMMARY

    One of the worlds most expansive MMORPGs. Played online you are either an Alliance or a Horde member, battle monsters and complete quests.

    GAMEPLAY

    This log will be about starting out as a Blood Elf Paladin. I started a Blood Elf Paladin, pally, I was a bit skeptical going in because I have had bad experience starting pallies before. But to my surprise I ended up having a lot of fun leveling. In my first session of play I got to about level 10. It was a lot of fun getting used to the new controls, as I am used to a Shaman's talents, and it didn't take too long to get a hang of it, especially at a low level.

    The story for Blood Elves is a great one and starting any Blood Elf you get a brief synopses of why they are part of the Horde and what made them the way they are. It is an exciting story and I was surprised to see that the pally start weapon was a sword instead of a mace. It is classic knowledge that Paladins gave up the sword so I was a bit taken aback. I am curious to find out why they have swords.

    The beginning quests for Blood Elves are quite unlike much of the rest of the Horde's. Their quests are have a bit more violent connotations and involve the use of an ability that steels mana from other creatures. It is an exciting new experience and I hope I will enjoy in in the later levels.

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    Feb 21st, 2008 at 02:53:10     -    Legend Of Zelda: Ocarina of Time (N64)

    GAMEPLAY

    I continued through the game and played through the Goron dungeon. I fell in love with these characters the first time I met them. They had a nice personality that I could relate to as a kid and now. They bring a sense of a carefree time before Ganon threatened the land of Hyrule, and they bring certain cuteness to the game.

    There was a lot of running around from place to place so that I could get access to the Goron dungeon and I ended up needing certain bracers that gave me the strength to pick up bombs. It was really exciting to open up a whole new world of secret rooms and the like that were once inaccessible from the lack of bombs.

    I am also very pleased with the fact that there hasn’t been anything too stalling while playing trough the game. I am able to more or less just play through without getting extremely lost and disoriented. Whenever I get caught up and can’t find out where to go for too long in a game I get real upset and just stop playing. I haven’t don’t that with this game and I don’t think I will, for a while at least.

    GAME DESIGN

    The design of this game must have taken an extremely huge amount of time and effort on the teams part. The world of Hyrule had various side quests and areas to explore which lead to a rich game that had great graphics (for the time) and a strong plot backing it up. It is no wonder this game made it onto the classics list.

    As I progressed through the game I would constantly receive little rewards for my hardships and energy, and every once and a while I would get a larger reward. This was a great way to keep me going through the game. I would always be opening doors or figuring out what I had to do to make a path appear trying to find what is on the other side. Whenever there was a chest I would get a slight leap in my mind and become a little giddy.

    The only qualms I have with this game is how often Navi, your fairy, interrupts your game-play. I guess it’s a good system however because Navi doesn’t fully stop the game whenever you have to talk to her but shouts at you and you just have to press Up-C to hear her. Navi would then tell you where to go or what you need to do next. While I didn’t need this so much because I we playing straight through and didn’t forget what people had told me, I could see how if I didn’t play for a couple days I would forget and Navi’s comments would be much appreciated. Aside from that I was extremely happy with the amount of cut scenes that where there, but not overpowering.

    Great game and I am happy to have a chance to play it once again.

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    Feb 21st, 2008 at 00:55:36     -    Legend Of Zelda: Ocarina of Time (N64)

    SUMMARY

    Like all Zelda games you play as Link and lead him around in the world of Hyrule. You start as child Link then about 1/3 of the way in change into adult Link.

    GAMEPLAY

    This game starts out and I am instantly pulled in. You are the only boy in the village that doesn’t have a fairy buddy. But right when you start the game is when you get your fairy and your adventure starts. The characters that you meet early in the game vary quite a bit. Saria and Mido are the first people you meet after your fairy, Navi. Saria is a wise girl who gives you support and eventually you’re first Ocarina, along with a song that will help you throughout the game. In contrast Mido is an indignant self proclaimed leader of the tribe you start out as part of, he comes off as obtuse but you soon realize that he is trying to keep everyone safe, even if he is a bit rude about it.

    Your first mission is to save the Great Deku Tree from evil so being eco-friendly I was happy to help save a tree from being destroyed. As I progressed through the level I was introduced to new items and actions I could do and use to get myself through the level. This is one of the most fun games that I have played that incorporates mind games and action fights. It often happens that some of the puzzles you have to solve in games are too hard and just get aggravating but in this game there was a good balance.

    This game had a great flow to it as well, each piece of the puzzle helped you with the next one. So I was eager to see what the next piece of the puzzle was and how it would help me out later in the game. It has been a while since I have played this game and can’t remember what comes next quite well so I can’t wait to see what awaits at I think is the Water Temple.

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