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    Nov 4th, 2008 at 13:03:09     -    Super Columbine Massacre RPG (PC)

    During my last time playing Super Columbine Massacre, I found that the game was getting harder and harder to play. The characters actions and language were even more disturbing than before, and I kept feeling somewhat uncomfortable. Although, luckily for me, the graphics in the game are not very realistic, helping me to withdraw myself from the actual killings. Although I still knew that I was killing children, which is very disturbing to me. I also noticed that there were different options that you could select while playing the game, including taunting someone before you killed them. This made me uneasy to think that Eric and Dillon felt that it was not enough to just kill their classmates, but they would make them suffer even more before they murdered them. Their revenge went far deeper than just the shootings.
    The game is mostly troubling to me because this massacre actually happened, and the thoughts of these two greatly disturbed teenagers are somewhat real. Even though we do not know the exact thoughts of the boys, the game gives us insight into what may have influenced these boys to commit such an act. I do not believe that listening to Marilyn Manson, Nirvana, or Radiohead could have lead these boys to commit the shootings, but I am sure that they reinforced some of the disturbed thoughts and feelings that the boys already had. I believe that playing this game would not lead someone to go on a shooting spree, but it may push someone over the edge who was highly disturbed to begin with.

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    Nov 3rd, 2008 at 21:40:45     -    Super Columbine Massacre RPG (PC)

    While playing Super Columbine Massacre for the second time, I was even more shocked and disturbed than I had been before. After finally planting the bombs in the cafeteria and preparing for the attack, I had to begin my killing spree. I was surprised that the game had so obviously labeled the victims by their stereotypes at school, such as “popular girl,” “jock type,” “preppy type,” “church girl,” and “sheltered girl.” It seemed as if Eric and Dillon had no idea who they were murdering, they were simply killing a type of person that may have contributed to their misery in high school. Eric and Dillon sought revenge by killing innocent people who most likely had nothing to do with their problems, although they felt that their acts were justified because someone had to pay for their misery and they acted as if not one person showed any sympathy or compassion for them.
    While they are in the cafeteria, the two boys recall being isolated from everyone in the lunchroom, and how no one even cared to notice that each day they sat alone. Eventually they agree that they are better than everyone else who would not pay any attention to them, and therefore everyone deserved to die. The boys do not think for a second that they could have made a difference in their own lives by attempting to not isolate themselves. They act as if their lives were in the hands of their classmates rather than themselves. Eric and Dillon seem to be saying that their fate was decided by their peers, and there was nothing that they themselves could do.
    Eric and Dillon are punishing everyone for something that few people are guilty for, and they are punishing them by death. They seemed to believe that everyone who resembled or fit into the prototype of someone who bullied them or hurt them in the past was also a horrible person, and also deserved to die. They also knew that they needed to die too, but they were searching for salvation from their lives, and they felt that when they died they would finally be accepted.
    I find this game very difficult to play, and the content is increasingly disturbing. Although I do not know ifthe game itself is morally wrong. It does not directly encourage violent behavior to me, rather it shows how disturbed Eric and Dillon were and what drove them to commit such a terrible act.

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    Nov 2nd, 2008 at 20:39:54     -    Super Columbine Massacre RPG (PC)

    Playing Super Columbine Massacre was initially quite shocking and disturbing. I was at first shocked by how the boys acted so calm and normal during the morning of the massacre. Even though each time I tried to get through the cafeteria, I was busted by a student or a hall monitor; I was able to go through the home of my character Eric and try to get a feel for what it was like for him the morning before the massacre. They seemed to prepare themselves fully for the day as if this is what they absolutely had to do and what they were meant to do. They showed no signs of doubt within themselves or feelings of insecurity about going through with the massacre or not. The only time that the boys showed any feelings whatsoever, was when the boys were making a video where they said their last words. One of the boys felt sorry that his parents were going to have to deal with what he had done, and he wished that he was a sociopath so that he would not feel sorry for his parents. Although that is the only part where the boys show any sort of feelings of compassion. Otherwise they are robots, who I felt unrealistically portrayed the thoughts that would be going through someone’s head before they committed such a crime.
    Although I felt it was more realistic how the boys acted as if they had nothing to lose, because only someone with nothing to lose could commit such a terrible act. The boys even talked about how they were going to be famous after the massacre and how so many people will want to write films about them. They were proud of what they were doing, even if they knew that it was wrong, they still felt like their acts were justified for the way that they were treated their whole lives. I feel like the Eric and Dillon knew what they were doing was morally wrong, but they needed to do it, almost to fulfill their faith. Whatever was waiting for them after their suicides seemed certainly better than what they had been going through all their lives.

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    Oct 5th, 2008 at 22:04:18     -    Grand Theft Auto: San Andreas (XBX)

    When playing my final half hour of San Andreas, I began to realize that there are no moral codes within San Andreas besides the respect codes of the Grove Street Family. CJ’s moral codes are based on how he will further advance himself in his life on the streets.
    While playing, I began to connect CJ’s actions with the ideas of Kantian morality. Kant believes that what a person should do and what a person wants to do are often not compatible. Kantianism is the idea of believing in doing what one wants to do which brings immediate gratification, but might not benefit the person in the long run. Also, doing what one person should do may cause instant discomfort or unhappiness. CJ deals with this issue throughout the game. When going on missions, CJ does not think about what will happen in the long run, rather he completes his missions without hesitation not thinking about the long run. CJ completely disregards moral reasoning and does not think about what the right thing to do is. Kant believes that the purpose of morality is to not make one happy, rather to do the right thing for the sake of doing the right thing. CJ’s actions are based on instant gratification and happiness; his actions are not in any way based on what the right thing to do is.

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