Huh. So, this game's structure is essentially the same as Jewel Master: Cradle of Rome (which I played not too long ago). It's a match-3 game with progression in that you're "building a civilization" (in this case Egypt, but it was Rome before). You complete levels - moving up - and also gather resources (from matching during levels as well as bonuses for clearing levels quickly). All of this from the story/campaign mode - I haven't explored anything else yet...
Played this co-op with the kids about a week ago and we had fun, but...so much swearing. I felt a little embarrassed but, to be fair, that's my own fault.
I don't think I've seen the movie the game is based on and I know feel a little obliged to watch it with the kids just to contextualize the game a bit better? To be honest, I'm also a bit curious about the movie as well because of some of the game's levels we played - specifically one where you meet an old lady, protect her from attacking zombies (how is she still alive?). She then decides she wants to go visit "joe" (a friend, I forget the name) who's having a cookout. It turns out "joe" is actually a zombie boss and it's all a massive fight. I don't remember what happened to the old lady...
As for the game - we had fun, but weren't terribly impressed. It's a twin-stick shooter, you find weapons from crates/backs of cars, equip them and then go... Weapons have ammo/use limits (even the melee weapons you can find) and there are also grenades, firebombs, and more. Fortunately there's no friendly fire (I think? perhaps we're just really careful...?) I got really excited when I picked up a mini-gun but it was a huge disappointment - it takes too long to "spin up" by which time my co-op partners have killed almost everyone! We had a similar experience with environmental hazards you can switch on to help kill zombies - they're interesting in principle but hard to use effectively and, in fact, some can also injure friendlies.
I've played this a few times. The first was a disaster of a mess - I'm exaggerating - but the second was slightly better but a lot more interesting.
The game is basically a platformer where you need to draw things in the level to help "Marker Man" along. So, draw a line and it becomes a "ramp" he can walk on. You can also draw circles around enemies to trap them into balls you can roll and draw different shapes around the main character to trigger/activate special abilities.
I didn't know much of this the first time I played, but I then read the manual which explained and clarified a whole bunch of things. So, that's really why the second session went better.
A few of the interesting things is that the game has a micro-economy in your pen's ink, which also doubles as health and there are restrictions on when you can actually draw special ability shapes - the restriction being (afaik) having collected enough pens in a level. So, for the economy - every time you draw you lose some life points (ink) - this prevents you from spamming the level obviously. But, the game also lets you delete the things you draw (great for correcting mistakes) and get some ink back - but not all of it.
The special power shapes also cost ink (so long as you meet the pre-req) and, at least for the jumping ability, can REALLY change things up. Rather than drawing ramps everywhere I triggered it once and basically jumped by way to the end.
The overall experience doesn't quite work for me though because the platforming aspects are a bit wonky/imprecise - sure, jumping with the jump ability felt really good, but it took a while to get there. The basic moving around AND drawing AND deleting your bad doodles was a bit too much for me on a DS-XL and playing lefty...
I remember seeing a demo of this game at...the experimental gameplay workshop at GDC? (or some event like that) and being both instantly amused and incredibly skeptical. The game seemed like a single gag that would get old and tired really fast.
So far, the gags keep coming and working. It's smart choice to make them all "one offs", perhaps each gag will come back later "with a twist". If that's the case, it'll still work because by then the gag is forgotten and the fun is in remembering it again.
I'm not sure how far along I am but I've seen lots of these short levels and I got to a point where I need to go back and earn crowns - which means doing new levels in the them of previous levels... It feels like I'm at an inflection point where the game will either shoot up in difficulty and frustration (thus losing out) or start to get stale because...too many gags?
I've only played on two different sessions and the second time around there was even a "hey, you haven't played in a while" golf level gag. So, very polished humor with little details that are genuinely amusing and fun.