Finished this last night and...oh, wow, that ending took a real turn to the bizarre!
The kid you've been controlling all along finally makes their way into a large tank - with a bunch of scientists watching - and you start to unplug this weird bulbous fleshy mass that's floating from a bunch of mind-control devices. Suddenly, you're sucked in!
...and you're now in control of this large bulbous fleshy mass that has multiple arms and legs sticking out of it.
It was weird!
You manage to escape from the giant tank, you wreck a lot of stuff along the way and the onlookers are generally in fear. So, your goal now is to escape from the facility - which you do eventually - by solving more puzzles, breaking stuff AND, in an interesting turn - getting help from some of the people that work in the facility! Up until now, any other human was either going to kill you immediately OR was a "drone/zombie" that was mindless and that you could ignore (or control). But now, when you're the weirdest crazy thing - some people help you escape?!
The game ends when you escape the facility, roll down a hillside and come to rest in a patch of grass. The sun is shining.
It was weird.
(I also then completed the "secret" ending - where you enter an old unused vault - walk a bunch underground and then unplug some stuff - that, if memory serves, is color-coded like the mind-control devices)
Weirdness aside, controlling the blob was a real joy - it sort of flows over things and also strains and grunts to get "tall". It can't jump or use stuff, but can grab on to things. It was a nice change of pace both in terms of verbs (what you do) but, more importantly in terms of game feel. Huh.
I've played a few games (only gotten as far as "50" captures) and it's really hard to resist watching the video clips. As I've learned the hard way, this is not the way to succeed at the game.
I'm actually surprised by how simple the gameplay is. It's REALLY simple - such that there are scripts online for how to win/get to the end. I'm not sure if I'll take the time for that but...in a nutshell:
a. Select room where there are active "augers".
b. Push "trap" button when the warning indicator is red.
c. Oh, find the clip that lets you know what the new color is, change to that color.
I only learned about the color change from a lucky moment when I overheard the characters comment that they had changed the code - and then realized that my traps had stopped working.
Will I make it to the end? I don't know...not sure if I'll have the patience for it all (it's basically a memory game in that you need to remember what room to switch to and then hit the button at the right time).
I played Limbo and it was good. (I'll have to go back to my GameLogs to know for sure, but at least that's the memory I have).
I've heard two different things about Inside:
a. It's Limbo, but with more colors. Even the same puzzles!
b. OMG, this is so much better than Limbo - it's amazing!
So, I picked up the PS4 double pack to see what Inside was like.
...and so far I'm really enjoying it. I was surprised when - a few minutes in, as I was running (always running!) I missed something and was shot and killed. It was brutal - especially because the game doesn't have a whole lot going on. So, the crack of gunfire was a stark contrast to what was on-screen and coming out of my speakers.
I get a real sense of urgency when I'm running away from dogs and the swimming "creature"(?), I feel a sense of awe when I'm walking through these abandoned facilities, I feel so sad for the gray "lifeless" humans I control, I wonder where it will all end (who is the child I'm controlling and where do they want to go and why?)...
I've "discovered" (I don't think it's original - but I haven't checked) a new strategy that has allowed me regularly place in the top 15% (some times even top 5%) for daily challenges! It makes the game less fun to play though, which is a bit depressing.
In a nutshell:
a. Always keep an extra line open.
b. When there's an emergency at a station connect that station to the closest one that will help.
c. As soon as the train leaves the station, delete the line.
Yes, the train completes the trip to the station BUT you can then start a new emergency connection line if needed. If you have two engines, the new emergency line will start as soon as you draw it, so, before the other (now ghosted) train finishes.