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    Oct 29th, 2009 at 10:54:54     -    Super Columbine Massacre RPG (PC)

    For my third and final half hour I had to replay what I did before (again). For the massacre part, I decided to just go exploring and avoid the students in order to end it. Eventually I made it to the library where the police started shooting at me and I was given the option to commit suicide, which I took. It was then that a slide show started that showed pictures of the aftermath at Columbine along with pictures of the two shooters as children. I thought it was over but then I found myself in hell. I eventually was attacked a few times and died. So I started over after dying and died again in hell. This was the sequence that occurred until the half hour ended.

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    Oct 28th, 2009 at 18:54:10     -    Super Columbine Massacre RPG (PC)

    For my second half hour of Super Columbine Massacre RPG I had to replay what I did in the first half hour, and then continue on. It didn't take me that long to get through the beginning. I went to the park to pick up the weapons and then waited outside the school for the bombs to go off. Neither of them did, so the massacre started in the parking lot. The game told me the only place I could save my game was in the parking lot, and I foolishly did not.

    So, this whole sequence might be the most disturbing thing I've ever played in a video game. Not because it was graphic or anything, but just because of what it represents, but I continue forward. The shootings begin in the parking lot and end when you decide to kill yourself in the library. I switched between attacking automatically and manually, and eventually three "jocks" killed me in the lunch room. So I had to start over again. After dying a few more times, the half hour ran up, and I quit.

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    Oct 27th, 2009 at 23:00:24     -    Super Columbine Massacre RPG (PC)

    So I walked up to the 9th floor PC Gamer lab in the CDM building with pretty low expectations for Super Columbine Massacre RPG! The appearance of it reminded me of pre N64 Zelda, with the open ended world. I am playing as Eric, nicknamed "Reb" by his partner in psychopathy, Dylan Kleibold (Eric calls him "Vodka"). The game begins in the morning when Eric wakes up. He goes down to his living room where there is an assortment of objects and cutaways to keep you busy. The first was a pizza box (iirc) which incited a flashback where Eric and Dylan were out at night purchasing a firearm from somebody. More instances like this to come.

    Eventually, Dylan makes his way over and they prepare for the day. Before leaving, they leave a video diary explaining their intentions and watch the end of the movie "Apocalypse Now." They leave the house and drive to school and plant a bomb in the trunk of their car in the school parking lot. Eric then has to avoid hall monitors, teachers and security cameras in order to plant two bombs in the school cafeteria. It was at this point the half hour had expired.

    It appears that the motive of whoever created this game was to portray why the kids did this, but so far it is failing. I feel dirty playing this game to be quite honest.

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    Sep 24th, 2009 at 00:13:20     -    Grand Theft Auto - San Andreas (PS2)

    I started out my third and final half hour of San Andreas by continuing the game I had saved earlier. CJ and one of his buddies visit an old friend-Big Bear. We learn that Big Bear is now addicted to crack and this disappoints CJ. A positive message is sent out in the game. Drugs are bad, and they are taking over CJ’s old neighborhood. CJ doesn’t like the ramifications of this at all so I have to beat up a crack dealer. Then I went to crack house and beat up everyone in it with a baseball bat. This instance raises an interesting ethical question. CJ doesn’t like what crack has done to his neighborhood, so I have to beat up a bunch of crack dealers. Is this good or bad? Is vigilante justice moral? I’m not sure what the correct answer to that is.

    Anyway, I had completed the mission and it earned me more respect. In the next mission they go into a drive thru where they’re scoped out by some drive-by shooters. My gang has to kill their gang first and did. Mission Accomplished. I received more respect and more money. I had trouble finding my way back to CJ’s house, so I decided instead to just start running people over with my car. Eventually, my car exploded and I died and had to start again at the hospital. After I died, I drove around a little and the half was up, and thus my playing of GTA: San Andreas.

    While some might believe that this game promotes violence, I honestly do not think it does. As I wrote in the second installment of this blog, nobody in their right mind is going to start committing felonies just because of a video game. Every sane person can easily separate reality and a video game. And for the lunatics who it could supposedly set off, they were going to be set off anyway, regardless of whether or not they played this game, so I think all this game promotes is obesity, since it is easy to get sucked in once you start playing.

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