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    Oct 31st, 2009 at 23:10:37     -    Super Columbine Massacre RPG (PC)

    See log #2. I mistakenly wrote the last entry there.

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    Oct 31st, 2009 at 23:09:52     -    Super Columbine Massacre RPG (PC)

    On my final game log day, I played for 45 minutes. I was finally able to get to the next step of the game (the part in hell), but wasn't able to play that particular part very long. However, I was able to continue through the school, doing the deeds that the game is built around. The game does not give any options on who to kill and who to spare. Rather, everyone is killable, except for one person (that i've found) who is told to run off. A better moral-testing game would allow the player to choose whether or not to kill this person (or any other for that matter). I, at first, did not want to kill anyone. So I simply went around people as much I could. However, as people kept getting in my way, I started wanting them to be dead so that I could be done with the mission, which is quite frustrating while trying to not kill anyone. This is interesting because no other game that I've played that I can think of has made me feel like killing the people just out of frustration with the game.

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    Oct 28th, 2009 at 16:48:03     -    Super Columbine Massacre RPG (PC)

    My second time around playing this game, I really got the hang of it more. I tried to kill as little people as possible to continue the mission. I noticed that the game does not give you the option to run away or let the person you are fighting go. It would be a better game from a perspective of moral choices if you were allowed to choose who to kill and not in a way other than just avoiding them. I don't much get the kids' motivation for this attack. Yes they have been wronged in high school, but killing everyone doesn't solve their problem nor is it a morally good retaliation. They are not acting morally or ethically throughout this entire game, they are simply performing evil deeds for the sake of being evil. Breaking the social contract for the sake of breaking it.

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    Oct 28th, 2009 at 15:40:53     -    Super Columbine Massacre RPG (PC)

    In my first hour of playing this game, I became incredibly frustrated. At first, I was into the game, nearly everything in the house could be interacted with and that made for an interesting perspective of the boys. However, soon after this, the game failed to catch my interest. The game offers no choices thus far on what path to take. It fails to put the player, me, in the moment, making me feel like I'm watching a story. The game did put up an interesting point, with one of the boys saying that they bet Marylin Manson will somehow be blamed for this upon finding the CD. This shows the logic of many pundits and parents when something like these massacres happen. The game also became annoying because I could not figure out what to do in the cafeteria. This led to many retrys and a frustrated playing time.

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    Michael.Crevier's GameLogs
    Michael.Crevier has been with GameLog for 14 years, 7 months, and 1 day
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    1Grand Theft Auto: San Andreas (360)Playing
    2Grand Theft Auto: San Andreas (360)Playing
    3Grand Theft Auto: San Andreas (360)Playing
    4Super Columbine Massacre RPG (PC)Playing
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