Please sign in or sign up!
Login:
Pass:  
  • Forget your password?
  • Want to sign up?
  •       ...blogs for gamers

    Find a GameLog
    ... by game ... by platform
     
    advanced search  advanced search ]
    HOME GAMES LOGS MEMBERS     ABOUT HELP
     
    Recent Entries

    Nov 4th, 2012 at 15:19:43     -    Assassin's Creed Revelations (360)

    Assassin's Creed Revelations is an amazing third person action adventure role playing game and Ubisoft's fourth entry in the Assassin's Creed franchise. This game has really been updated since its previous two sequels because the graphics have improved, the levels are much more expansive, and the fighting style has improved. Some of the new features which helped the game are the hooked blade, which is a piece of equipment that allows Ezio to travel up walls quicker, the parachute, which was improved significantly since the previous games, the craft bombs, which can be used to avoid detection or run away, and more. The story involves concluding both Altairís and Ezioís story as well as helping Desmond get his mind back together. Even though the game doesnít really focus much on Desmond, Ubisoft did well in concluding the other two assassinís stories and the narrative was written decently. During the fighting scenes, Assassinís Creed Revelations did a much better job by improving the slow motion animations and improving the characterís looks as they execute each maneuver. The developers also added a tower defense mini game in the series called Den Defense which occurs whenever the Templarís awareness of Ezio is too high. This type of gameplay had many issues because there were bad camera angles, it was confusing to work, trying to maneuver people in the right positions was difficult, and it was just an annoying gameplay. Players would generally avoid this gameplay at all cost because it was too difficult and confusing to operate. Uncovering Desmondís past was another type of gameplay that Ubisoft added. This had the person travel through different puzzles and mazes which were unique but frustrating too. All of these add-ons did expand the game tremendously by building on the narrative and solving dilemmas that were encountered in the previous game. Ubisoft does a great job by having the player interact with the history and architecture of the place Ezio is currently visiting in the game. This game is very unique by having that quality of learning about history while playing a video game. Assassinís Creed Revelations did a good job enhancing the character, building up the narrative, and concluding the stories of both Ezio and Altair, but adding the tower defense and mazes was a little unnecessary.

    add a comment Add comment  -  read this GameLog read

    Oct 28th, 2012 at 12:33:36     -    Metroid Fusion (GBA)

    Metroid Fusion is an interesting action adventure game that follows after Super Metroid. The graphics in the game are very detailed and the gameplay is a third person shooter. The backgrounds have evolved tremendously since its previous games and players feel less claustrophobic in this game than the previous. Samus, the main character of the game, has a different look too. Her suit is now an organic blue color and its interesting because it changed due to the fact that an X-parasite has been infected to her and bonded with her. The X-parasites are these little plasma creatures that bond with other organic beings and enhance them by making them stronger, larger, and increasingly violent. Samus is able to bond with any of these parasites and by absorbing them she gains health, weapon ammo, and energy. During the game, Samus is able to pick up new weapons and abilities such as a missile upgrade, energy beam, freeze beam, space jump, and morph ball ability which allows her to travel anywhere in the game. The developers made it so that the player is told step by step where to go in the mission and they are given a map that shows the locations of the next objectives. This way, a player can literally beat the game in three to four hours if they want to, although this would not give them much time to collect the many items in the game. There are many secrets in the game that include extra health energy packs, more missiles and weapon enhancers that the player wonít be able to get if they rush trying to beat the game. The game also has security doors which control the areas where the player is allowed to go and where they are not allowed. When the player begins to level up their character, more security doors open up. Eventually the player wonít be restricted to any area in the game. The mechanics of the game are fairly simple to understand because they have the ability to jump, double jump, grab walls, shoot, and fire diagonally. Understanding these basic mechanics is what the developers do in the beginning so that the player can go through the game without trouble.

    add a comment Add comment  -  read this GameLog read

    Oct 21st, 2012 at 13:00:17     -    BioShock 2 (360)

    Bioshock 2 is an amazing role playing game that is unlike most single player role playing games. The player is a powerhouse behemoth known as a Big Daddy and the big daddy is capable of holding a machine gun, firing auto turrets, throwing spears, and using plasmids, which are the elemental powers that the player can use through harvesting adam. In this game, the developer 2K Games lets the player choose whether he wants to save the little sisters or harvest them to gain more power. When the player chooses to save the little sisters, they get less adam or power than they would by harvesting them. The adam is used to increase the playerís plasmid abilities by making them stronger, having the duration last longer, and being capable of using it more than once. The controls are a little bit difficult to get used to at first because the player has to get accustomed to being able to swing at things with the Big Daddyís drill, jump at certain objects, reload, and fire with either the left hand (for plasmids) or right hand (for weapons). The graphics of the game are unique in that the colors are very vivid, the environment is solid, and even the physics are generally good when using the telekinesis (able to pick up objects without touching them) plasmid. The antagonists of the game are an enemy known as splicers, which are mutants that are enhanced with various capabilities, other big daddies, big sisters, and security bots. When the enemy gets low on health, they try to restore them with the medical stations, which is a unique gameplay element. After playing the game once, it becomes predictable to beat though because the developerís felt that they have to give the players a lot of help with weapons and power ups. Overall this video game is excellent and one of the most fun and has a significant amount of replay ability.

    add a comment Add comment  -  read this GameLog read

    Oct 14th, 2012 at 15:00:55     -    Dissidia: Final Fantasy (PSP)

    Final Fantasy Dissidia is a unique action, role playing game which uses difficult fighting mechanics. The story is very interesting because the game makes it so that players have to go through five chapters with each of the protagonists from the original Final Fantasy games. They are ten main characters that the game lets the player start out with and these are the protagonists of the game. There are also an additional ten characters that the game lets the player unlock by beating the story mode for the game. The graphics in the game are amazing because they maximize the use of the PSPís graphic capabilities and prevent it from lagging. The game has an arcade mode, story mode, and a training mode in which the player can build up their characterís stats, attributes, and equipment before the fight even begins. This is advantageous for the player because it allows them to increase their bravery (hit points), armor, have stronger weapons, and give them bonus attributes. The character has two types of attacks in the game which are assist attacks and HP damage attacks. Each battle begins with the playerís character and the enemy AI having a set amount of bravery points (or hit points). As the player damages with the assist attacks, those points add on to the playerís own bravery points until the playerís bravery points are at zero. This will put the enemy in break, which means they cannot affect the playerís own bravery points. The only problem with this mechanic is that it can be exploited by either the AI or the player. The HP damage attacks will deal the actual attacks to the opponent and defeat them. There is a blue item that sometimes floats in the game and the player can acquire it by running into it, unlocking EX mode. In this mode when players use HP damage attacks, it does a series of combination attacks that allows the player to perform a specific sequence and deal a ton of damage. These attack mechanics of the game really work well in Dissidia and players enjoy the game even further because of it.

    add a comment Add comment  -  read this GameLog read

    next   More Recent EntriesOlder Entries   next
     
    GameLogs
    jwhite16's GameLogs
    jwhite16 has been with GameLog for 9 years, 11 months, and 8 days
    RSS Feed
    view feed xml
    Entries written to date: 14
      Game Status / Read GameLog
    1Assassin's Creed II (360)Playing
    2Assassin's Creed Revelations (360)Playing
    3BioShock 2 (360)Playing
    4Dissidia: Final Fantasy (PSP)Playing
    5Halo 2 (XBX)Playing
    6Halo 4 (360)Playing
    7Metroid Fusion (GBA)Playing
    8Monster Hunter Freedom (PSP)Playing
    9Monster Hunter Freedom Unite (PSP)Playing
    10Pokemon: Fire Red (GBA)Playing
    11Skyrim (360)Playing
    12Starcraft II: Wings of Liberty (PC)Playing
    13Super Smash Brothers Brawl (Wii)Playing
    14Unblock Me (iPd)Playing

     home

    games - logs - members - about - help - recent updates

    Copyright 2004-2014