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    Feb 10th, 2007 at 02:25:56     -    The Legend of Zelda: Link's Awakening DX (GBC)

    I liked the added color-themed dungeon, but I felt the armor that boosted my defense was a little over the top. After getting it, I feel like I'm playing the game on ultra-easy mode, since enemies do half damage. I think the original game had good enough balance on how much damage Link took and how much damage he could do. After all, I could just find all the secret seashells to get the level 2 sword if I want to do more damage (and shoot lasers).
    Since I didn't read any walkthroughs yet, I accidentally got the key to the face shrine before getting the hookshot, since I was being stubborn and barely cleared the pits that should have only been clearable by hookshot, by dashing diagonally.
    Every Zelda game has a linear progression trading system that is usually required to finish the game. In this game, I have finally gotten the magnifying glass which will allow me to read the mysterious book in the library which will allow me to navigate the windfish egg after I beat all the dungeons.

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    Feb 10th, 2007 at 01:21:16     -    The Legend of Zelda: Link's Awakening DX (GBC)

    This game is a remake of the classic gameboy game, Zelda: Link's Awakening. Despite its name, Zelda doesn't appear in this game. This being the first Zelda game I played, it's actually the first thing I visualize when I think Zelda. The Zelda that I played after this one was Zelda: A Link to the Past, which I think might have come out before this one.
    Anyways, the first few levels were extremely easy. Zelda games have a mechanic where a new item is introduced every level to force the player to go through the levels in order. Usually there are pits that require Link to jump, dash jump, or hookshot over. Rocks and pots are also some of the obstacles which require you to have a bracelet to move them. Zelda games also usually make the water important. In this game, there's shallow water and deep water. Link can't swim across deep water without flippers.
    Since this is a remake, the designers seemed to think that it was a good idea to add content, especially since they were trying to show off how it's now in color. They added a new dungeon with color puzzles which gives you a color cloak that either doubles offense or defense if you beat it. They also added a picture element where at certain scenes, a mouse will take a picture of you to prove that you did something. In fact, the original game had an option to steal from the store if you circled around the shopkeeper just right. In this version you get your picture taken in this event. Though stealing allowed Link to get the bow (980 rupees) without as much headache, I usually didn't steal due to the fact that Link's name gets changed to theif and walking into the store again gets him killed by the shopkeeper.

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    Jan 31st, 2007 at 19:16:27     -    Legend Of Zelda: Ocarina of Time (N64)

    Before going on to the second dungeon, I had to go get saria's song which unlocks the goron leader telling me to go that dungeon to get rid of the boss monster in there. I also got bottles from the village and the ranch. Bottles can store different types of important items, but I usually just use them to hold fairys so I don't have to worry about watching my life meter. I also started the happy mask trading by giving the guard to the path to the mountains a keton mask.
    After talking to the goron leader, he gave me gloves so I can use bombs. Though, since they aren't in my inventory yet, I have to use bomb flowers which I have to carry to a certain destination before they blow up. The second dungeon is pretty much a puzzle of blowing up the right things. It also forces you to buy a new shield since the first shield is made out of wood and disintegrates on contact with fire.
    The boss is a dinosaur like creature who has ultra hard skin, which pretty much means feed it a bomb to create an opening for attack. You have to dodge it's fire and guard against it's rolling attack, but it's almost as easy as the boss before it. Eventually the bosses get harder.

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    Jan 31st, 2007 at 18:15:39     -    Legend Of Zelda: Ocarina of Time (N64)

    Yesterday, I started replaying Zelda Ocarina of Time. I got through the first dungeon quickly because it's relatively easy. If I remember right a new item becomes important in each dungeon. This dungeon gives you the slingshot. The boss, some weird parasite, has an eye that is pretty much a target for you to hit to make it fall down so you can slash at it. It really didn't get a chance to ever attack me, because after the first round of slashing, I hit it's eye as it retreated to the ceiling and killed it.
    After the first dungeon, you are told to go to hyrule castle as the deku tree's last request. Then you become introduced to a larger world outside the koriki forest. They also introduce a time element, where the sun rises and sets (kinda quickly) and enemies pop out of the ground at night. When you go into town, time freezes, but depending on whether it's night or day in the game, different characters and other things are available. I sneaked into the castle and talked to Zelda who told me to save her kingdom from the evil Gannondorf by helping her find the three spirit stones, one of which I got from the first dungeon.
    Getting back to the day and night aspect of the game, The first thing I did after talking to Zelda is getting the sun song so I can change day into night and vise-versa. As you leave the forest, you friend gives you an ocarina which is used for many purposes in the game. Some songs trigger actions from characters, teleport you to a dungeon, or call your horse. I think it was an interesting to add those type of things to this game.

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    1Earthbound (SNES)Playing
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