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    Jan 31st, 2007 at 17:47:38     -    Katamari Damacy (PS2)

    After playing this for a while, I seem to be getting the hang of the rolling. However, it's really annoying when my katamari is huge, I have a hard time rolling in between tight spaces. Other than that, this game is strangely addicting. The simplicity of just rolling up junk is quite fun. The challenge of rolling the katamari to a specific size and beating the clock makes it even more intriguing. Sometimes there are specific constellations that need specific items for it to be a star, like rolling up as much crabs for the constellation Cancer.

    The cutscenes are based on a family that looks like block-shape toys, but I think all humans in the game are designed in a block-like fashion. The family just talks about how the stars are gone from the sky. I don't think it really matters if there are any cutscenes in the game because they are just as eccentric as the whole game and creeps you out even more. Well if the game is so creepy, how is this game so attractive? I think the colorful scheme, the toy-like design, and especially the gameplay makes this game so addicting. Oh, and there are little presents for the Prince if you roll up a specific item on Earth. Yay for presents!

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    Jan 31st, 2007 at 04:59:48     -    Katamari Damacy (PS2)

    I wasn't very eager to play this game when I first borrowed this from the library because this game seems a bit too strange for me to be excited about it. So as I watch the introduction, all I can think of was how colorful and random it was. The King of All Cosmos is the weirdest character of all. He kind of reminds me of the King of Burger King (which isn't a compliment). Anyway, the King of All Cosmos weirds me out. He speaks in a distasteful poem-like way. Well, the game isn't all about him anyway. So let's talk about the other parts of the game.

    The story/plot is a bit dumb to me. The fruity King of All Cosmos happens to just break all the stars in the sky. So, I, the Prince, must roll my ball of katamari so I can create new stars again. Basically, I roll up junk from Earth and send it up to space.

    The gameplay is kind of awkward, but new, which is kind of a plus. One thing that was really annoying to me was the view as I was rolling the katamari. I don't know how to adjust it so that I can see where I'm going, like when I move right, I'll be facing in that direction instead of just moving right and not looking towards that direction. So as you all can tell, I've been having a bit of trouble controlling my rolling ability, which leads to bumping into things a lot. :[

    Well this game is quite challenging having to roll the katamari to a specific size and roll it to that that size before the time runs out. There are also objects that can run into you and break off some of the items you collected; therefore, reducing the size of the katamari.

    Anyway, I have to get back to the game. So I'll be posting another entry real soon.

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    Jan 19th, 2007 at 02:11:38     -    Super Mario Bros. 3 (NES)

    ... continued from previous post.

    I don't think the coin system really matters. It's just great to know that you'll gain a life after gathering up a hundred coins. However, if you can beat the game with five lives or less, who really cares about getting every single coin, right? Well, I apparently do though. Anyway, Mario is a addictively classic game because of its awesome puzzles and traps that rely both on brain and reflexes. It has simple, but varied designs and also various enemies with their own special behavior patterns and abilities. People may not play this game as much anymore or even play this game, but we all know that this game was the best and it's still fun to play now.

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    Jan 19th, 2007 at 02:11:15     -    Super Mario Bros. 3 (NES)

    So after playing this game again for another hour or so, I'm doing a lot better. I haven't lost as much life as I did. It doesn't really matter if I lose all my lives anyway since I can't just select 'continue' from the menu. Selecting 'continue' lets me play from where I left off and the minigames (Toad Houses and Hammer Brothers battles) will be open for me to choose and play. Contradicting what I said from my last post, I think I can beat this game because dying is not really an issue here. I'll be able to beat this game even if I die a lot. I know the enemies/monsters aren't deadly, especially since they are amusingly adorable, but I tend to do stupid things like run straight toward an enemy because I forgot to press the 'jump' button.

    This game is simple, yet intriguing. Each level is not really the same. Sometimes I'll start out running on normal land, sometimes I'll be swimming my way to get on land, and sometimes I'll be flying through the air with my cute racoon outfit. However, I'd prefer wearing the frog outfit when I'm underwater because I'll be able to have great control in the water just like I have great control on land. Mario may look a bit ridiculous in that outfit, but whatever helps is always a benefit.

    ... continued onto next post.

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    Entries written to date: 17
      Game Status / Read GameLog
    1Katamari Damacy (PS2)Played occasionally
    2Shadow of the Colossus (PS2)Stopped playing - Got Bored
    3Super Mario Bros. 3 (NES)Finished playing
    4Tales of Phantasia (GBA)Played occasionally
    5Wii Sports (Wii)Played occasionally

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