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    Feb 29th, 2016 at 16:00:41     -    Prison Architect (PC)

    Prison Architect Gamelog 2

    Today I played through the second scene. I had to start the whole scene over because it did not save my game right. In this scenario I had to rebuild a kitchen and canteen. I also had to provide a common room for recreation and support groups for drug and alcohol addiction. I went ahead and built a laundry and a visitation room as well.

    While I constructed the new buildings the campaign carried on. The mobs boss was severely burned in a fire and taken to the infirmary. There he met with his son and son-in-law. One of them, he suspects, started the fire. Later you learn that the son-in-law started it but he was targeting the son. They meet up in the shower later and the son gets killed. The son-in-law was wounded and ended up in the infirmary as well. At the end of the scene his wife visits them and says goodbye to her father and divorces her husband.

    Personally I am not into the scenario as much as I am into constructing the prison and managing its upkeep to keep prisoners happy. I was able to reduce all their needs by hiring employees and building the right rooms. For me it was a fun payoff to see their needs go down as I worked to get them what they needed.

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    Feb 27th, 2016 at 14:01:06     -    Prison Architect (PC)

    Today I started playing the game Prison Architect. Just looking at the game I thought it was all about managing prisoners and building a prison. It does have those elements but the game also has a story that you are following as you play. The first chapter is about a prisoner who you have to send to the electric chair after you build it. Upon completing the building you learn more about who the prisoner is. He shot and killed his wife and her lover whom she was having an affair with.
    As I played through this scenario I learned that after he had murdered the two people that he felt very sorry and visited a church where he talked to a priest. He did not seem like a man who was a criminal but a good man who had made a terrible mistake and was sorry for it. I did not feel that sending him to the electric chair was necessary. However, I did not see a way around this if I wanted the game to progress.
    In the second chapter I was at a different prison where I learned a little more about the story. The man who the prisoner had shot was someone who was important to the mob. I learned this after putting out a huge fire and the mobs boss was talking to his henchmen in the infirmary. At this point I was required to build a new canteen and kitchen in order to provide food for all the prisoners. I was having so much fun with the building mechanic of the game that I also built a commons room, laundry and visitors room. I also hired a bunch of janitors because the prison was so dirty.
    As I was playing 2 bodies were found in the shower. I did not click on the picture yet because I was enjoying upgrading the prison.

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    Jan 25th, 2016 at 20:29:31     -    This war of mine (PC)

    Game Log 3 This War of Mine

    Today I played further into the game. I tried to play the game by trading with other people instead of raiding. It turns out that it is very hard to barter with people. They usually want more than what I felt comfortable giving away. I wonder if that was done on purpose to make the player raid more because it is a lot easier. I have been sticking to only raiding locations where there are no inhabitants and that seems to be working very well for me.

    I have had a fourth person join my little group. I let her join and live in the complex and it has been good and bad. For instance I have an extra person to build combustibles and filters, but I also have another mouth to feed. So far so good with keeping everyone healthy and fed.

    If I can figure out how to create more things to trade I think that I would be more willing to trade. I just have to play longer to figure those things out.

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    Jan 23rd, 2016 at 10:50:16     -    This war of mine (PC)

    Log 2 This War of Mine
    Today I played a new round, different from yesterday. I decided to try to play the game without raiding people’s houses and apartments. I wanted to try to raid just the abandoned locations. I also focused on building things in my home quicker so that I could have food and water on hand.

    Things worked out well until I went to a villa that seemed to be abandoned but it turned out that it was in fact not. There were people there and after the raid I got home and the character felt badly about taking the things. I was a little confused because I thought that it was an empty villa. It was almost like I did something bad without even knowing it.

    I also had a case today where a neighbor brought me food from their garden. I gladly accepted the gift and it helped out the food situation immensely. It made me wonder if I would be able to give gifts to people in the game the way that they gave me gifts. I am not sure how that would work since it seems like the only way to visit other locations is when I am on a raid at night.

    So far with the game today I have been able to keep my characters happy, fed, and healthy longer than the last game I played.

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