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    Feb 22nd, 2017 at 01:28:10     -    The Witcher 3: Wild Hunt (PC)

    Since the last play, the story of the game progressed a bit, but there weren't any events that were related to any ethical decisions. Geralt goes around the inn asking people about the Yennefer and finds out more information about Yennefer. Geralt heads over to where the Nilfgaardians are to find out more about Yennefer, but the commander of the Nilfgaardians says that information about Yennefer is a military secret and cannot be shared. Geralt and the commander makes a deal where if Geralt slays a griffin, then the commander will tell Geralt about Yennefer.

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    Feb 20th, 2017 at 22:50:15     -    The Witcher 3: Wild Hunt (PC)

    Just started the game. Within the first hour of the gameplay, here are few things I've noticed so far.

    - Two witchers were on their way to find Yennefer and find this guy named Bram. Bram was attacked by a griffin and the griffin ate Bram's horse. Two witchers decided to help him out and after they scared the griffin away, Bram asks the witchers if they wanted a reward, because that's what the witchers would typically ask for. I chose not to receive any rewards and Geralt said, "You don't owe us anything. You were in need, we helped." I like the fact that the players get to choose the way to play this game and make ethical decisions along the way.
    - When the witchers went into the inn and wanted to ask around about Yennefer, you get an option to just ask people or to influence people’s mind with magic power and get the answer you want. If you just simply ask, you may not get the answer you want from them, so manipulating people's mind is necessary sometimes. I find that somewhat unethical because some people may have a reason not to share certain information and they have a right to. However, their mind was manipulated by a magic power and were basically forced to tell them what they wanted.

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    Jan 19th, 2017 at 01:32:33     -    Brothers: A Tale of Two Sons (PC)

    I think I am now approximately half way through the game. Two brothers got into the dungeon with the help of the troll. Inside the dungeon, the puzzles are noticeably more difficult than the outside world. In one of the part, it requires the younger brother to open some sort of gate looking thing, while the older brother is hanging on the chain belt to get by some of the obstacles. One of the tricky part was when the two brothers had to jump sideways while hanging on the wall, to the other side. I was stuck for a good amount of time because I thought jumping sideways like that wouldn’t be possible. Later, I got to the part where I had to use the young brother to steal the key to save an old lady troll. After saving the old lady troll, the guard troll (who had the key) notices that there are intruders. I immediately thought I had to damage the guard troll somehow to defeat him. But instead, I just had to use a clever trick to put the guard troll back into the prison cell. Shortly after, I encountered another troll and defeated him with a similar trick as before.

    I am not a huge gamer, nor have played lot of games before in the past. However, the times when I did play some games, it most likely involved some sort of action, whether that is to damage, or to kill someone in the game. Even in other adventure games targeted for younger audience, such as Zelda, has some sort of action/violence associated with it, but I was not able to see any of that so far in this game. In my opinion, games like this would be great for kids. It is important to teach the right ethical manners when growing up and this game demonstrates that perfectly by not using any violence in the game (or at least not as violent as other T rated games).

    This entry has been edited 1 time. It was last edited on Jan 19th, 2017 at 01:32:50.

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    Jan 18th, 2017 at 02:49:23     -    Brothers: A Tale of Two Sons (PC)

    Since my last entry, the story of the game haven’t advanced much yet. I reached two major checkpoints: 1) An oversized dog that I thought would cause no harm to my character turned out to be an enemy that I needed to avoid. This dog can be avoided by having one of the brother to lure and distract the dog while the other brother moves on. 2) I met this giant troll looking creature and after seeing the dog earlier, I was expecting a boss fight of some sort. Turns out he’s a nice guy and he's helping the two brothers out along their way. I wasn’t able to spot any ethical related choice(s) during this session of game play.

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    1Brothers: A Tale of Two Sons (PC)Playing
    2Middle Earth: Shadow of Mordor (PC)Playing
    3The Witcher 3: Wild Hunt (PC)Playing

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