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    Sep 27th, 2017 at 22:53:13     -    Prison Architect (PC)

    This game is starting to feel tedious honestly. I get that there is this ethical dillema here, but there just feels like so much micromanaging that goes on, it takes away from what's happening in the campaign. I did see that there is actually a sandbox mode, which I haven't tried yet. Maybe I'll just try that out tomorrow and see how quickly my inmates just riot and take over the entire prison...

    Anyways, there definitely is a lot of violence in this game, which I should expect, it's trying to simulate a prison, which isn't full of unicorns and rainbow frosting.

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    Sep 26th, 2017 at 23:08:11     -    Prison Architect (PC)

    Alright, so Prison Architect. Seems like a rollercoaster tycoon type of game, but with prisons... Should be interesting! Wow, starting off with an execution already!? This game doesn't beat around the bush. And nudity! Ok, well I guess I shouldn't be too surprised. This game is rated M after all. Hmm interesting, I was wondering if the game would offer me an option to not kill that man. I would have followed through with the death penalty, just somehting I slightly anticipated.

    Ok, so now I'm facing a fire in my prison... What a mess. This looks like it will be expensive to repair. I accidentally hurt one of my firemen. Interesting, a prisoner was hurt... Ya know, I was expecting this to be more of a sandbox type of game, but this storyline element is intriguing.

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    Aug 30th, 2017 at 21:01:36     -    Life is Strange (PC)

    After yesterday, I'm starting to wonder how much my actions really make a difference in this game... It makes me reflect on how I might act if I were able to rewind time and maybe, change how I did things... Wow, life sure would be a whole lot different! But, would it be as interesting, or meaningful? If I knew the outcome of every decision, or at least how others would respond to my actions... I don't know how I'd feel about that to be honest...

    This just got a whole lot more intense! I'm somehow supposed to save this entire town from a massive storm?! How?? It's not like I can just tell them all what I've been seeing and doing... Not only would that put myself in a very very awkward position, but none of them would believe me anyways! This is quite the problem...

    Anyways, enough about the actual game. I'm not sure where to begin in analyzing this from an ethical perspective. There's of course the question of "Is it ethical to manipulate others or the outcomes of the future because I know how they'll respond anyways?" But then to go beyond that, is it my place to make those changes? How do I know when I should and shouldn't 'rewind' and make things different? Do I just go forward making every decision and then trying different permutations of that decisions until I'm satisfied with the result? You could spend a lifetime on some actions doing things differently, seeing how it worked out...

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    Aug 30th, 2017 at 00:37:57     -    Life is Strange (PC)

    I'm slightly anxious about today. I don't know how I feel about some of these decisions I have to make. I guess it raises the question of how ethical is it to be able to make decisions or actions knowing that you can just rewind time and it's as though nothing ever happened? What's the difference between that and just never being caught or anyone else ever knowing?? Wow, these kids are really at each other's throats! What could possibly be worth a potential murder, much less at a high school?!?

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