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Nov 9th, 2018 at 15:16:21 - Hitman (Complete First Season) (PC) |
Yet again not much has changed in gameplay but the missions are getting a little bit harder. In the story there is a some political narratives going on in the Marrakesh mission. Otherwise the game has kept to its former ethical guidelines of punishing you for killing non-target people.
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Nov 7th, 2018 at 17:09:57 - Hitman (Complete First Season) (PC) |
Not much has changed after playing another couple of hours. There is an obvious hierarchy within the games security system that once you obtain the best outfit you have access to all the areas. With a catch, the people who have similar status as you can be suspicious of you. Presumably because they work around each other and they would know each other. So that is a cool mechanic that I enjoy. I played 2 more missions and I enjoy how ridiculous some of the eliminations are. Like killing someone on their private golf green with a 17th century cannon. Most the fun comes from exploring the levels and seeing where the security lines are crossed. I enjoy both going rogue to complete the mission and following the more “story” driven objectives. On an ethics stand point not much has changed except I was thinking how ironic it is that it is okay to kill the leaders but not the security guards or people close to the operation. If you were scored on just ethics it would seem permissible to kill people who are knowingly breaking the law and helping them out.
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Nov 6th, 2018 at 15:32:09 - Hitman (Complete First Season) (PC) |
I played this game for about 2 hours and got around to playing the Paris mission but did not complete it. So far the gameplay is a little different than what I expected. Instead of being guided through the missions you are given free range to do whatever you want. Little storylines or objectives/opportunities will open up and if they are compelling enough you can follow them more like a traditional game with checklists to complete that will eventually get you to kill your target. The games story always gives you a compelling reason as to why the target should be assassinated. The government is to powerless to stop these rich and powerful people. So essentially the game is arguing that if someone's crimes would give them the death penalty then why can't a assassination job be just as ethical. The most interesting part where ethics is concerned is the scoring system. In the scoring system you are severely punished for killing “non-target” people. If you play the game without killing anyone else but your target you could argue that hitman is acting ethical.
One negative that I have found is that I have been relying on the save system as a crutch. Once I have gotten lucky and subdued someone without getting spotted I instantly save. I know that I can choose not to save but with a limited time budget to play videogames I always cave because I do not want to have to replay the whole mission just because I got caught in the very end. I feel like this is not the experience the developers wanted because when I do not save I am less risky and feel more like a Hitman.
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Sep 26th, 2018 at 19:25:45 - Nier Automata (PC) |
Today I played for about an hour and a half. Most of the game consists of me running place to place and picking up items on the way. Enemies aren't very interesting or challenging to fight. One bit of side story had come up, that the commander has messy rooms and isnt as much of a tyrant as others thought. This is only interesting because up until this point it isn’t quite clear that the androids are actually human, they seem just as mechanical as the robots you are fighting.
After doing a few fetch quests I got a notification that a goliath had entered the city center, so me and 9s went to take care of the situation. The goliath had been the first main sequences boss so I was slightly disappointed that they were reusing bosses. This fight was much easier than before because I had leveled up alot up until this point.
When killing the goliaths the ground beneath them sunk and a transmission had been sent out from the aliens after hundreds of years of silence. So we investigated the gigantic sinkhole. At the end we found the alien base where all the aliens were dead. We run into the shirtless guy from a previous boss fight and a twin of his. They request we go to mars to retrieve something or someone for them, but I couldn’t retain the info because I was required to battle them while this conversation was taking place. When I got them to half health they teleported away.
After this encounter we are told to go to investigate a forest kingdom where we encounter robots wearing viking esk armor trying to protect their king. 9s brings up the observation that it is strange that robots would have a concept like valor and loyalty. Bringing up another philosophical question, if robots were able to have all the qualities we value in humans then how could we treat them different.
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KalebHogan's GameLogs |
KalebHogan has been with GameLog for 6 years, 3 months, and 9 days |
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Entries written to date: 9 |
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