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    Sep 27th, 2018 at 22:56:02     -    A Mortician's Tale (PC)

    (This is part 1, I don't see it in my log despite knowing I posted it on 9/25/18 so I'm posting it again just in case.)

    In A Mortician's Tale, within the first couple minutes of the game, there are already so many ethical and moral issues presented. I feel that the major one that would never go away was the fact you have to take care of these deceased body's for the funeral. It is a really big responsibility to prepare this loved ones body, and there's a lot of emotional stability that goes behind being able to do it so well. Another big issue I saw in the game was the use of formaldehyde when embalming a body. I never thought of it as an issue, but in a funeral, some guests were talking about how toxic it is to use it, and then just put the person back in the ground after that. The issue of jobs and working for something like a mom and pop funeral home was also presented, in the emails that you read at the beginning of the day.

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    Sep 26th, 2018 at 23:40:01     -    A Mortician's Tale (PC)

    My play today started off pretty heavy in the issues of job loss and the use formaldehyde. I find it very interesting that this game is one about death, from the loss of a person, to respecting that person's body, to coping with the loss; but somehow, different ethical themes and issues are still presented often. They are often very well integrated into what is going on, and do not seem weird to be used in the game. I feel that the theme of death and how if affects everyone still overshadows other issues (such as financial crisis in a business or use of certain chemicals), yet it still is able to be used efficiently in showing an everyday life of someone who works in such a heart wrenching field. For example, despite having issues such as the buy out of the funeral home, Jen was still able to bring up the fact there are "green" caskets that won't hurt the environment as badly in the future. Continuing with the major ethical issue of death, there are points in the game where you will have to accept, or reject certain body preparations. This is a major ethical dilemma, because you either respect the deceased one's wishes, or go against it and follow the family's wish on how the body will be prepared.
    This game is packed with all sorts of issues, that we have to face in real life at times as well, which really gets you thinking. I left off after cremating the homeless man's body. ouch

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    Aug 30th, 2018 at 23:56:32     -    Nier Automata (PC)

    While playing NieR today, it became more and more obvious on the ethics behind loyalty to a cause, even when it comes to sacrificing yourself. I finally got past the first boss and into the resistance. What really showed to me that it was truly about loyalty to some weird brainwashed state was 2B and 9S using the black box, and all the held back emotions that 2B had. It showed that there's some extreme restrictions and responsibility on these androids, with all the glory to mankind on their shoulders.
    Another thing I noticed was that even when the machines weren't hostile while you are back on earth, they are still deemed as dangerous in a sense, really pushing the androids vs machine deal going on.

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    Aug 29th, 2018 at 23:38:37     -    Nier Automata (PC)

    Playing more today I finally was able to beat the first boss after so many attempts. The auto-save function restriction was a pain at first, but I can appreciate what it's for.
    Thinking more of the character interactions, I could see the differences between 2B and 9S. There was the dialogue between them that showed 9S as more human like, feeling his own emotions and finding enjoyment in even having a partner for a task. 2B countered this emotion, by sticking to command and rules no matter what. I can only still think of the ethics behind machines vs androids. Does one "life" get more respect due to the fact they are further advanced? I haven't gotten too far, so I am unable to really think too deeply into this. I can see where this game is going with some of these concepts though.

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    cllaude has been with GameLog for 5 years, 10 months, and 28 days
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    1A Mortician's Tale (PC)Playing
    2Nier Automata (PC)Playing
    3This is the police (PC)Playing


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