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    Nov 8th, 2018 at 20:37:24     -    Little Nightmares (PC)

    Hey wtf, gamelog deleted one of my logs... well here is the recreation from scratch:

    Uhhh something about me forgetting to write about a toy room where you die if you play with the toys because of time constraints. Uhhhhh.... that's literally all I can remember. Goddammit gamelog. I already wrote about the kid who gave me food, oh! I got captured after a second fit of hunger pains / insatiable cravings. They're using small dudes like me for something, and there are a disturbing number of leather products.

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    Nov 8th, 2018 at 20:33:23     -    Little Nightmares (PC)

    Did some more crawling around, the long arm guy has a figure collection with a lot of the little mannequin dudes artists use for sketching. Had a game crash and spent 10 minutes stuck before looking up a text guide. No new revelations about the game though.

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    Nov 8th, 2018 at 19:24:50     -    Little Nightmares (PC)

    So, obviously a spooky game, its labeled as horror I'm pretty sure. During the first session I've seen leeches, babies with glowing eyes, an eye that turns me to dust, a big clown with very long arms, etc. There were a few interesting things too, like a hungry child that fed me instead of himself, the little triangle dudes that are scurrying around, and the figure in the intro that definitely isn't supposed to be a mother. Other than that, no real insight yet.

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    Sep 27th, 2018 at 22:42:55     -    A Mortician's Tale (PC)

    09/27/18 - 9:30

    Ok, well...I finished...

    Idk how I should really proceed given that it only took me an hour to finish the entire game, but here we go I guess.

    So at the start of the session I was given the first (and apparently last) real choice in the game. The choice of whether or not to perform preparations for a family that was purposefully disregarding the wishes of the deceased. I chose not to, but I will likely go back and see what dialogue the family would have at the funeral so I can (if not just for the achievement) get a full picture.

    Following this we are introduced to the defacto villain, a big funeral corporation. Ah how I love games with as much disdain for corporations as I do. They obviously purchase the funeral home and impose new restrictions.

    There was this moment about halfway through the session that, while nothing really happened during it, just made me pause for a solid minute. The corporation had gotten permission to cremate unclaimed bodies (for some reason or another idk) and so I was preparing the body of a homeless man. I finished up and went out to the "funeral". I don't know if it actually happened or not, but the music might as well have just cut out entirely. The room that I had been acquainted with as being filled with people every time I saw it was stark and empty. I just kind of stood there paralyzed for, as I said, a solid minute.

    So eventually the game ends with me and my coworker quitting, though he beats us to it, and each of us finding new jobs. He gets to be a bus driver, and I get to open a funeral home specializing in green burials.

    That's it though. That's what the game ends with. I'm actually very disappointing. They had a great opportunity to make a stellar business management game, but I guess the devs didn't have a very large team/budget???

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