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    Feb 23rd, 2007 at 18:29:34     -    Kirby's Adventure (NES)

    My second session was just as fun as my second, however, because this game is really easy to catch on to, I became bored with it towards the end of my session and stopped trying so hard to stay alive. The mini game called "crane fever" allowed me to get up to 4 extra lives and the simplicity of these mini's eventually left me with 7 lives at one point. I stayed at that point for a while, but as my boredom with the game increased I became inquisitive about the various enemies and possibilites in the game. One particular enemy I really hated was the little "darth vader" looking character who shoots bombs at you through a cannon. I could not find any possible way to defeat him. I wasted 2 lives trying to figure out how to destroy it but I could not figure it out, so when one would become present, I simply flew over them. And Kirby's ability to fly also increased my boredom because my eagerness to pass a level led me to simply fly through most levels. With the exception of a few flying enemies, I nearly passed a level without doing very much attacking or defending. Another reason I became bored was the desing of each level into many small rooms. Some rooms were far too small, for my taste. Getting through a room at times took less than thirty seconds which did not present much of a challenge. The game did infact become more difficult as I progressed, but it was not until about level 5 that I encountered any really challenge, and by that time, the previous 20 plus easy levels I passed left me with no motivation to put much effort.

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    Feb 23rd, 2007 at 14:29:28     -    Kirby's Adventure (NES)

    My first session for Kirby's Adventure was very enjoyable for me. There are many ways in which I compared this game with Mario Bros. 3. The game design was incredibly similar when comparing the background and the way in which the game progresses; Kirby moves across a level destroying or avoiding enemies to reach end which advances him to the next level, just as Mario does. Although I became really frustrated with the platformer quality of "Mario," I now feel it was most likely the difficulty of the game and the actions permitted which caused my frustration. I really liked Kirby's Adventre because I seemed to catch onto his abilities quickly. I reallly like his ability to float/fly and shoot flying enemies at the same time. His ability to swallow enemies was also aided in the rather quick progression of each level. The way his life exhuasted was another aspect of the game's desing that I really liked. The allowance of multiple encounters with enemies before the loss of a life really offered more possibilities to pass levels easily/quickly, as opposed to Mario Bros. 3, where you are dead after one encounter with an enemy (if you have not collected any mushrooms, that is). What did frustrate me though was one boss challenge that came in either level 2 or 3, where Kirby is to battle a black and white character who throws what look like hammers or tomahawks at the player. I could understand how to defeat him because every time I got close enough to shoot the boss, he did damage to me or my attack did not cause any damaging effect to him.

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    Feb 10th, 2007 at 00:58:22     -    Tekken 5 (PS2)

    This second session was just as fun as the second. I played again with my friend and what I loved about this game was the fact that it made me crazy and yelling. The many possibilities of maneuvers kept me interested because the behavior of each action or each persons "special" or "unique" moves help me determine which characters I like most. The laws or restrictions of this game are simple: there's a time limit to each round, best of three rounds wins. The temporal segmentation of this game keeps it from getting boring. What I liked is that we're limited to 90 seconds in each round so we can just go all out and yell and what not, well, that might be just me. The sprites in the game are really well developed as well, if I didn't mention it in my last game log. It's obvious that the game designers either spent a lot of time designing the sprites or they have a lot of experience and/or software which enables them to create such realistic graphics.

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    Feb 9th, 2007 at 23:45:00     -    Tekken 5 (PS2)

    This game session was probably the best of all the games I've logged for. The goals of the two player team battle are pretty simple. Basically, like Jim mentioned in class today, the goal of this game is basically fight your opponent so he dies before you. With team battle, it's more interesting and enjoyable I feel because we allowed to keep the game going continuously since we have a team of 8 characters to play with. The goals for me also seem to have a competitive aspect when playing with friends. For instance, my goal is not simply to beat my opponent for the sake of winning, but also to show that I can beat him. The fact that this is a game of emergence during versus mode keeps the game rather light and casual while still being exciting and competitive. The unique moves each character has to kill the opponent make the outcomes varied and interesting. The background graphics are well developed in my opinion. I really like the detailing and creativity of each level. I especially the the "Antarctica" level was cool with the penguins playing in the background and whatnot. The behavior of each character seems very well detailed to reflect the characters story/personality.

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    ejpavia's GameLogs
    ejpavia has been with GameLog for 17 years, 9 months, and 2 days
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    Entries written to date: 10
      Game Status / Read GameLog
    1Gradius (NES)Finished playing
    2Kirby's Adventure (NES)Stopped playing - Got Bored
    3Mario Kart: Double Dash!! (GC)Finished playing
    4Super Mario Bros. 3 (NES)Stopped playing - Got frustrated
    5Tekken 5 (PS2)Finished playing

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