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    Feb 23rd, 2007 at 07:02:57     -    mario 64 (N64)

    One of my few complaints about the game is the free floating camera. At times, the camera can be forced into an awkward angle. Sometimes, the camera makes it hard to jump across some of the platforms. The controls can be a little loose at times. Each stage can be played multiple times with different objectives to collect stars. This gets repetitive after playing the stage so many times even if the mission is different. The most annoying is probable collecting coins. That is one of the reasons why I never collected all the stars in the game and found Yoshi. One of the main differences in Mario 64 is the lifebar. Mario no longer eats mushrooms to grow in size. It might have been fun to employ the mushroom powerup system in the game. Instead, the makers decided to switch to caps.

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    Feb 23rd, 2007 at 06:55:55     -    mario 64 (N64)

    Super Mario 64 was one of the launch games for the N64 and in my opinion, still one of its best games. I remember the first time I played this game and being amazed at the graphics and interactivity of the 3-D world. The main title of the game provides some fun for the player since you are allowed to grab and pull Mario's face. Its just one of the many innovative features employed in the game. When the first game begins, its hard not to run around outside the castle to see the game in action. Mario has a wide array of jumps including a triple jump and backflip that was never possible in 2-D. Upon entering the castle and jumping into the first stage, the real game begins. It is still fun to see Mario take the giant leap from 2-D to 3-D. The sight of the chomp brings back memories as I race through the level quickly, at times forgetting the way and getting lost. All the bosses in the game are pretty fun to play against though not to difficult. They mostly involve running behind and throwing them. Beating Bowser is a little difficult at first until you get the timing right on the release.

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    Feb 9th, 2007 at 06:21:34     -    King's Field (PS)

    King's Field's battle system was innovative at the time. 1st person rpgs are rare even today on the market. However, it was very easy to kill most enemies. Basically, strafing to the left then right will confuse most enemies. Enemies turn very slowly and usually will miss with their attack if you strafe by them. However, you can prolly only get one hit off because everytime you swing, you must wait until your power bar fills up or else you will unleash a very weak attack. Most battles become very repetitive and monotonous. Players strafe around an enemy, attack and then quickly backs away to repeat the same process over and over until the monster dies. Later on, players learn magic and find bows to give combat more variety. The graphics in the game arn't great. NPCs don't have faces and will stand there until they die if you continually slash them. There is alot of aimless wondering in the game since the world is large. Enemies are unable to go into the room next door which means if you are being chased by a monster and go to the next room, it will stop at the door. However, the game is still close to my heart just for the fact that it is the orginal Oblivion, a game I never actually played.

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    Feb 9th, 2007 at 06:08:41     -    King's Field (PS)

    Ok so this isn't exactly a classic game. It is however a game that I enjoy showing my friends especially during the Elder Scrolls: Oblivion phase that so many people went through. King's Field is a 1st person live action rpg. It appeared early on for the Playstation. I think it may be the first 1st person rpg of its kind. The game didn't create much of a stir but I bought it on impulse and my cousin and I had fun playing through the game. Replaying now brings back alot of fond memories but also makes me realize that game just isn't that marvelous (though the game is great fun when you don't take it seriously). It was one of the first games to allow players to pick up items and see them rotate 360 degrees ie. Resident Evil. At the time, it made finding new swords and armor a big deal because playres could examine the detail in its design. However, the game is pretty difficult. Players start out right next to a kraken and nearly all players who have never played before will try to attack the kraken. Unforutnately, it is unkillable at this point of the game and will continue to kill the player in one hit. Also, many traps or strong monsters lead to a ont hit death which means alot of saving. Save points are scattered throughout but sometimes not enough. When a player dies, he must replay through alot of what he has already accomplished because there are not many save points in dungeons.

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