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    Jan 30th, 2007 at 15:22:13     -    Gradius (NES)

    It is almost impossible to play this game without cheat. My friend and I used this one cheat which made this game a lot better to play. For each level, you have one power up cheat. It is up up down down left right left right B A start. Now it is almost a fair game to play. We also found out there are a lot of "secrets" in this game. If you kill the boss fast enough with a pretty high score, you will have a secret level to play. When your shield wears off, you can always use the question mark and get another one. Even with the cheat, the game is still pretty hard. We only got to the third level. It is a pretty fun game to play in general. This is the kind of game that you will fight your friend for the controller and see who can pass that "hard part" in the game.

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    Jan 30th, 2007 at 14:43:39     -    Gradius (NES)

    It is a very hard and frustrating game. It was made in 1986, so it is one of the earliest space plane shooting games. Rules in this game is relatively simple, however, there is a lot of modification comparing to the ealiest space plane shooting games like "Space Invader". There are different stages and each stage has its own boss. You can eat the "energy box". And you can improve your weapons and speed based on your preference. There are many different types of enemies in each different stage. Even though, it is still a quite straight forward space place shooting game comparing to the games in nowadays; it does not really have a story line behind it; you can understand the game rightaway. However, this game is extremely hard to master. You only have 4 lives to finish the whole game. It is almost impossible. Even though there are certain patterns in each part, it will take you a long time to figure those out. This is the type of the game that will make you sit there and play it for hours then get frustrated about it. You always come very closely to beat a very hard part, then you die. You have to start all over again. So generally it is a pretty fun game but extremely frustrating.

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    Jan 19th, 2007 at 04:43:54     -    Super Mario Bros. 3 (NES)

    I personally think this game is a turning point for Mario series or maybe many other games too. It added many other small games into the Mario world, such as gambling, match the special items in three steps, and adding different worlds (each world has a different theme). So Mario is not just a Mario game anymore; it has so many more features rather than just Mario, it can be anything and any game.

    The rewarding system in this game really keeps the game interesting and motivates people to try harder and play longer. Different item gives you different special ability. There are a lot hidden bricks which have special items in them. You just want to find them. If you don’t finish one game, you can not go to the next one or next world. You just want to know WHAT IS NEXT!!! I remember my friend and I got really frustrated of losing 10 lives on one game and we just want to keep on trying and trying to see what is next.

    Another interesting factor about this game is its randomness. Many times, you just don’t know which way to go, where are the secret spots, what is in that tunnel… etc. I always want to explore every single spots in the game because I don’t want to miss out anything.

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    Jan 19th, 2007 at 04:18:23     -    Super Mario Bros. 3 (NES)

    It is such a classis game. It is one of the original Mario games. It brings back so much good memories for me and my buddy. Remember back in the days, when we were just little kids. It was a time that we could just run around, wrestle up side down, playing video games all day long. We were so happy before the “she devils” walked into our lives.

    Even though the graphic design, sound, and storyline are much simpler than the newer versions of the Mario games, this game made a lot of innovations to the original version of the Marion. It also led a boom of the Mario era.

    The set ups, music and graphic don’t really have much improvement from the older versions. Storyline is short and simple just like most of the games at the time. Mario Brothers’ princess “Luigi” got kidnapped; your job is to save her. I like it better that way than a long, complicated and complete story. How can the kids today comprehend those deep stories most of the games have today. How can the adults today have the patience sitting through and finish those long stories.

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    1Goldeneye 007 (N64)Finished playing
    2Gradius (NES)Finished playing
    3James Bond Goldeneye 007 (N64)Stopped playing - Technical problems
    4Mario Party (N64)Finished playing
    5Shadow of the Colossus (PS2)Finished playing
    6Super Mario Bros. 3 (NES)Finished playing

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