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    Feb 9th, 2008 at 02:44:29     -    F-Zero X (N64)

    Log #2

    Gameplay:
    On my second round of gameplay, I became more engaged in playing the game. By this time, I had mastered steering my ship, and was able to earn myself a first place medal in many races. This resulted in my satisfaction and encouraged me to continue playing. Also, I began to experiment with other characters besides Captain Falcon. I learned that each character had its own unique hovercraft.

    Another part of F-Zero X I enjoyed was that it offered a multi-player mode. This allows players to race up to three other people. Although I was a novice at the game, I was still able to beat some of my friends in multiple races. Overall, I found the game to be fun, although it was a bit repetitive with its consecutive races. However, the addition of new maps and the unlocking of characters kept this repetition at a minimum.

    Design:
    This game is innovative because it is set in the future. Each hovercraft is unique and has its own creative look. Furthermore, each map is unlike any other map. This is a good game because it is fast paced and requires immense concentration. Apart from the standard race mode, the game offers other challenges such as “time attack” and a “death race.”

    The game creates conflict by pitting you against 29 other hovercrafts in an epic race to the finish line. Because so many ships are on the field at one time, chaos plays a huge role in the game. The level design is quite complex, including racing tracks that at often times are quite hard to follow, resulting in the destruction of hovercrafts. However, the game is still fun, for with every failure, players become more and more determined to win. Furthermore, after completing a certain number of races, players are rewarded with the addition of more characters to choose from.

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    Feb 9th, 2008 at 01:40:46     -    F-Zero X (N64)

    Log #1

    Summary:
    This week, I chose to play the game F-Zero X for the N64. In the game, you race against many opponents in a vehicle of your choice. However there is a difference between this game and many other typical racing games; the race is set in the future. Instead of your typical automobile, the vehicles in the game are comprised of futuristic hover crafts!

    Gameplay:
    Upon first playing the game, I noticed that the graphics were not that detailed. However, I was not expecting that much because it is an N64 game. There were also a wide variety of characters to choose from, leading to my uncertainty of which character to choose. In the end, I chose the character I was most familiar with, Captain Falcon, who was featured in Super Smash Brothers (the game I chose to play last week).

    On my first round of gameplay, I crashed my hovercraft multiple times resulting in my frustration. The controls took little time getting used to, but I found steering the craft to be quite tedious. After a while I eventually caught on, and slowly moved on to new levels. With each level, came a new map to race on along with an increase in the game’s difficulty level. There was not much of a story except simply to race and win!

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    Jan 26th, 2008 at 02:41:05     -    Super Smash Brothers (N64)

    Classic Log 2
    Gameplay:
    Upon playing Super Smash Brothers a second time, I became more and more addicted to the game. With each new level presented, I was encouraged to keep on playing more and more. Apart from the actual levels in the game, mini-games are also presented. Although these seem pointless, mini-games boost your overall score. Upon completion of the game, I was disappointed that the game was so easy to beat. However, I soon discovered that new characters were now available to use such as Captain Falcon and Jigglypuff.

    Besides a solo mode, the game also offers a versus mode. Once I completed the solo mode, I invited some of my friends to play and tried out the versus mode. Although they were all better than me, versus mode was extremely fun. It was, if not more, just as addicting as solo mode and provided a good hour of entertainment. Versus mode is also great because it allows players to play as their favorite character and encourages you to form a special bond with one of the lovable Nintendo characters.

    Game Design:
    Super Smash Brothers is innovative because it brings different Nintendo characters from different games into one game. Furthermore, each character has his or her own individual moves. This encourages players to learn the moves of each character and see which one they prefer to use. The game creates conflict by basically throwing all these characters into one area along with some random weapons and letting them have at it.

    The levels in the game are very complex. Each level is unique and has many areas to explore and battle. The levels are also based off Nintendo games making the game more fun to play. The game is addictive for players hurriedly try to complete one level just so they can move on to the next one. The reward structure in the game is quite simple. You basically defeat one enemy just to move on to the next one until the game ends. Overall, Super Smash Brothers is an amazing game because it is quite addictive and creative.

    This entry has been edited 1 time. It was last edited on Jan 26th, 2008 at 02:54:21.

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    Jan 26th, 2008 at 01:54:39     -    Super Smash Brothers (N64)

    Classic Game Log 1

    Summary:
    I chose to play the classic Nintendo 64 title, Super Smash Brothers. In the game, you play as one of eight classic Nintendo characters. The character list includes: Mario, Pikachu, Yoshi, Samus, Link, Fox, Kirby, and Donkey Kong. Your goal in the game is to battle other characters in an arena as fast you can. With every attack you perform, your enemy's damage level is increased. Eventually, when the opposing character's damage level reaches a certain point, a knockout will occur, and the next level will be presented.

    Gameplay:
    When I first played this game, I had no clue what I was doing. Before I could start the actual game, I had to enter practice mode just so I could learn the character controls. It took me at least thirty minutes of playing before I memorized which button controlled what action. Although it was frustrating at first, the game was quite fun to play once I got the hang of it.

    The characters in the game are quite fun to play as and against. When I first started playing through the levels, I used the character Mario, for he is the true symbol of Nintendo. The gameplay itself is quite intriguing for there is a variety of moves which characters can perform. The more you play, the better you get at using attacks, resulting in your personal enjoyment as you transform your cute, innocent Nintendo character into a fighting machine! Overall, the game is very addicting and interesting.

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