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Mar 6th, 2008 at 03:28:54 - Sonic and Knuckles (GEN) |
GAMEPLAY:
On second play, I found this game to be kind of annoying. I kept dying, and kept losing my rings which really pissed me off. Plus, I couldn't get past the first boss that easily. It took me like twenty tries to beat him!
The game was still fun though, and I couldn't stop trying, because there was always fast paced action and several tiers to each level so you could go a different way every time. Plus, you could be either Sonic or Knuckles, two different characters with two different types of abilities. I like them both because they are just plain cool, and you have fun playing as them too.
Still, I think playing this game was funnest for me because there is such replayability- even with no checkpoints or savepoints, I was willing to play it again because it was fun every time and there was always a new thing for me to do. Not only could you take every path a new way, but also at a different speed!
DESIGN:
The speed was definately the thing that set this apart from most games. Without it, it would be lame. It's always fun to speed through the loops and through the level without a care as to where you're going, and that I think is a good idea.
The intro when we see Knuckles laying down peacefully and watching the critters, only to be bombed by Dr. Robotnik, is really cool and offers insight as to Knuckles character and role in the game. It was a quick backstory as to why he is in the game, and nothing much needed to be explained. I liked it because it was quick, cool, and didn't get old to me.
I seriously hated the way you lose ALL of your coins when you get hit. It doesn't matter how many you have, you lose them all, and then if you get hit again without collecting any, you die. I thought that was stupid and not thought out well enough, you should lose like half your coins, but not all. I had a problem with the score, too. It really served no purpose, and I don't think there was a high score, so it didn't matter what you got. I thought that was stupid too, there should be a high score or at least a reward for getting a high score.
I liked the aesthetics a lot. The game had a whimsical feel that was not to be taken seriously. I mean, when you killed a bad guy, they turned into a critter and ran away. The sound just fit with the artwork too, I think, in that you are put in a uniqe world: the world of Sonic and Knuckles!
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Mar 5th, 2008 at 22:52:08 - Sonic and Knuckles (GEN) |
SUMMARY:
In Sonic and Knuckles, you can play as Sonic or Knuckles and run through levels really fast colecting rings and stomping baddies. Both Sonic and Knuckles are after Dr. Robotnik for their own reasons, and you chase him through the levels.
GAMEPLAY:
I really liked this game when I first started playing it. It took me back to the years of playing the demo at Toys R Us, and the design was pretty nice with the bright colors and whimsical feel. I thought it was really fun to go really fast through the levels without a care, and I loved the way that there was more than one path to take.
This game was interesting because it was unlike any other platformer, in that you move really fast and the game is a blast if you want it to be. I was able to talk to my friends and be like, "Hey, check this out!" and fly through a level. I didn't, however, like the way that I would always crash into things and lose every single one of the coins I had just collected! (You need coins to survive, and if you get hurt with zero coins, you die!)
This entry has been edited 1 time. It was last edited on Mar 5th, 2008 at 23:07:25.
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Feb 21st, 2008 at 00:22:24 - Super Mario Bros. 3 (NES) |
GAMEPLAY:
I thought this game was pretty fun, now that I got the hang of what was going on and I knew what to expect. I was actually looking foward to each new world to enter, and I didn't even take a break playing for a while! I guess this is one of those games you have to play for a while to get the hang of, which is remarkable for its time.
I can see how this was a classic for its time, because you're able to move around in a world and actually choose your next level. I thought that was cool, because they are different paths you can take to get to the princess and you get to choose which way to go. Plus, it's kind of like you're playing even when choosing a level, because at some points you have to avoid a hammer-throwing guy and catch up to a flying ship. This was creative, and interesting for its time, and impressed me even now.
I liked the little bonus lives and tokens you can get, too, as well as the little easter eggs in the game.
DESIGN:
This game is pretty well designed, from the level structures to the aesthetics. Each level seems different to me, even though they are all linear and have the same goals. Maybe it's the little things that make them different and fun to play, and there are a lot of little things. The Easter Eggs I found amusing, I remember at one point Mario got turned into a frog, and then I was able to hop around in a frog suit for a whole level! What fun. This gives me the idea of having little Easter Eggs, for my own fun and for the fun of the player.
The controls were really the only problem I had with this game. I kept dying because it was confusing as to whether I could fly or not with the raccoon tail and how high Mario could jump.
I liked the overall tone of this game, which was whimsical. The colors and characters definately brighten up the game, and they brightened up my day when I played this game.
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Feb 19th, 2008 at 19:02:01 - Super Mario Bros. 3 (NES) |
SUMMARY:
Super Mario Brothers 3 is a platformer game for the NES. You are Mario once again, and you have to save the princess... once again.
GAMEPLAY:
This game was fun but sometimes annoying to play. My initial reaction was "All right, I'm a Mario Brother!" It was fun to jump around, but I kept dying easily, which pissed me off. It wasn't until I got the raccoon tail that I started having real fun- this game felt like it was somewhere between the original Mario Brothers and Super Mario World- that is, it was fun, but not exactly perfected.
Some of it was repetitive, but I didn't mind. Like the King being turned into something funny every time I saw him, and then I had to go onto a floating ship to find the "Magic Wand" (I wonder what these guys were on when they made this), but it was still fun to play, even though it happened more than once and I saw it coming. The bosses had the simple three-hops-till-death formula, but I had no problem with that because it was easier for me to play and continue on!
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elnathan's GameLogs |
elnathan has been with GameLog for 16 years, 9 months, and 0 days |
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