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    Mar 2nd, 2008 at 18:17:08     -    Guitar Hero 3 (360)

    Game play:
    After the second session of play I moved onto “medium” mode and it was a pretty smooth transition. This is because I am just using all you need to do is use your pinky finger to get that fourth note they add. The harder transition is going from medium to hard, which I don't think I'll be able to do for a while now. Although I am not playing on an advanced mode, there are still moments in songs where I will get into a groove and hit a bunch of notes in a row. I remembered thinking to myself, “What is going on? How am I doing this?” while I was hitting all of the notes.
    You don't have to think about much when you are playing the game, the computer tells you all you need to do to beat the song. So there is no possibility for the player to get frustrated if he/she does not know how to progress through out the level, they simply have to practice the song enough to beat it.
    Game design:
    One of the main reasons people love Guitar Hero so much is because of the awesome selection of songs it has. When you are playing famous rock songs from artists such as Metallica, Weezer, Rage Against the Machine, and the Rolling Stones, it is hard for the player to want to stop.
    The emotional state of Guitar Hero 3 is pretty intense, it is one of those games that completely ties you into the magic circle. Because of this, when a song is being played there is very little interactivity between players. All that the guitarists can focus on is the screen, because the notes are moving fairly quickly down the panel and it requires great precision to hit notes correctly. However, the intensity of the game does not overpower the joy of playing the songs, this is why once a song is completed all of the joy comes out at once.
    The game has a really cool reward structure, which is that once you beat a song, you unlock a new one, so you can learn and play new songs as you get better at playing the guitar. You also earn money for playing shows, which you can use to buy new songs or guitars to play. With all of these options of game play, Guitar Hero 3 has emergent complexity, which means that the game could potentially be played forever. Although the game can indeed be beaten, which is an extremely hard task in defeating “Through the Fire and Flames” by Dragonforce, most people have not come close to completing it.

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    Mar 2nd, 2008 at 18:16:53     -    Guitar Hero 3 (360)

    Summary:
    In Legends of Rock you play lead guitar or bass for a band playing in a concert. Notes scroll down from the top of the screen and you must correctly play the proper notes at the proper times in order to complete a song.
    Game Play:
    The hardest part of playing guitar hero is, of course, getting the controls down. Which isn't too bad until you get to the more advanced modes like hard and expert. Although, until you have been playing long enough to be able to complete songs on those levels, easy and medium work out just fine for beginning players.
    For the reason that Legends of Rock consists of playing and completing songs, there no narrative progression through out the game. The only cut-scenes that take place in the game are in the introduction, which occurs right when you turn Guitar Hero on. I suppose you could argue that the crowd, which judges you on your performance of the song, could play some roll of narrator. Even though their response corresponds exactly with your score in the game.

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    Feb 18th, 2008 at 19:41:06     -    Goldeneye 007 (N64)

    Game play:
    After playing the game for a while now I am finally starting to get the controls down, which is a fairly hard task to accomplish. The joy stick on the Nintendo 64 is tough to get down, but it is a crucial skill to have in playing 007 against 3 other platers. Also, knowing how to use the weapons correctly with out practice is just as hard as aiming for the first time. The vast amount of weapons offered in the game are effective when you know how to use them, but if not they are to your disadvantage.
    While playing the game, even for as long as I had, I never seemed to be able to get into a groove. This is probably because of how frustrating it is to not know what you are doing for such a long time, while all of your friends are really good at the game. I guess this is what I get for asking 3 guys who have all played the game since it came out on the N64.

    Game design:
    The level design in Goldeneye does a pretty good job of making both a good, large gaming platform, as well as harnessing the James Bond theme. They are mostly dark and plain, built into mazes, where you can sneak up on your opponents and surprise them from behind. However, the game gets pretty confusing when you start out and have to find a gun quickly before anyone sees you. It can get pretty frustrating when you are killed looking for a weapon, then you re-spawn and then are again killed before finding a weapon. Granted, there is a fair amount of artillery hidden through out the level.
    This game is giving me some good ideas to add to my own game, which also happens to be a shooter. Although it is not in first person, I want my game to have some kind of variety in weapons. Goldeneye's variety in artillery keeps the players interested in the game, I would think that moving around map for 5 minutes with a single weapon could get pretty boring.

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    Feb 18th, 2008 at 19:40:45     -    Goldeneye 007 (N64)

    Summary:
    Goldeneye 007 is a free for all first person shooter, where you, and up to 3 other people can play in a multi player format. There are several different ways to play the game, including a variety of levels, weapons, time, etc.

    Game play:
    The emotional state of the game is very intense, in that, once the game has began you are fighting until time runs out. The game's soundtrack is also quiet and mysterious, which also helps to create the intense atmosphere. The characters in the game are for the most part, bad guys taken from Bond movies, but for the most part the multi player aspect of the game is not like the movie.
    This is a very entertaining game to play, being a first person shooter, which is one of my favorite styles of games. The weapon selection is pretty broad, so you can play different kinds of games with friends and not really get bored. Some of the weapon genres include rocket launchers, the golden gun, proximity mines, and many others. Because of this selection of fun weapons, the game while playing against friends can get pretty competitive. A large amount of trash talking would typically be used during a normal session of this game between 4 gamers.

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