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Yo Ho Ho! Puzzle Pirates (PC)

Status: Stopped playing - Got Bored
I started playing this game on Monday 20 September, 2004  //  I stopped playing this game on: Saturday 8 December, 2007
Current opinion of this game
Take all your favorite puzzle games and give them a them (pirates) and an online community.

June 12, 2005 07:17:25 PM
I'm testing the "Re-open" a closed log functionality...but this comment is real.

JetGirl suggested I re-visit Puzzle Pirates because a lot of things had changed (for the better). As is the case with most MMOs, there is a lot more content. In this case, that means more puzzles and a few interface additions. Yes, there is now a better way to see how well you are doing on a puzzle! Excellent... I am seriously considering a subscription to this, but I have so much else to play...hmm.


October 15, 2004 11:30:38 AM
Ah... got bored with this. It's kind of fun...but not THAT much fun. At least for me. The main problem I think is with the competitiveness of the puzzles. They don't really get that much harder as you play AND you can't really tell (directly) how well you are doing.

I know that the lack of a score is the result of a design decision. However, I'd be interested to know why that decision was taken because I think it does detract a little from the gameplay. Puzzles seem more like treadmill/rote activities than little mini-games.


September 21, 2004 06:06:14 PM
Silly me! I forgot to mention that you can play this game online (for free, though there is also a subscription model) at www.puzzlepirates.com


Arrr me mateys!


September 21, 2004 04:31:26 PM
We are playing this for ELC Seminar (www.cc.gatech.edu/elc/seminar)

This is an interesting game that seems to have a lot of depth to it and many hours of potential enjoyment. Basically, there are a whole bunch of puzzles that you play to get things done aboard a ship. So far I've played the bilging, fighting and sailing. (ok, I also looked at the repairing). The puzzles are ok, and I'm not sure how much fun I can expect from them. The problem seems to be that the difficulty level is always the same...thus, can it become more challenging?


 
kudos for original design to Rodrigo Barria