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Mojo! (PS2)

Status: Stopped playing - Got Bored
I started playing this game on Thursday 31 March, 2005  //  I stopped playing this game on: Monday 5 July, 2010
Current opinion of this game
Slightly interesting puzzle game with a crappy saved game system.

April 2, 2005 02:04:56 AM
I'm only annoyed at this game because of the really bizarre way it handles level progression. Actually, I'm annoyed that once I've cleared a level the only way to play it again is to start all over, from the beginning! (and this game has a lot of levels in a lot of "worlds"...)

Yes, you can save your game in order to make progress..but still. I would have REALLY appreciated it if I could boot the game up and start playing, straight away, from the last level I haven't cleared. Was that too hard to code?

Anyways, that sounds like a pretty bad way to get started on a budget game that actually isn't that bad. It is sort of like Monkey Ball meet puzzle game. You roll a colored ball around and destroy (on contact) cubes of the same color. You have to change the color of your ball in order to destroy other colored cubes. Destroy all the cubes and you clear the stage. Easy to understand and pretty easy to get a handle on.

I've made my way to the 2 world and something like the 5th stage. The stages are easy to clear but NOT easy to do so in less than the "objective" time. Really! I don't know if I haven't had enough practice or what. Sure, the controls seem a little bit finicky, but for some levels I feel that there is definitely some strategy/control I haven't figured out. Otherwise, I can't understand how I'm expected to meet the time restriction!!


 
kudos for original design to Rodrigo Barria