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Enter the Matrix (PS2)

Status: Stopped playing - Got frustrated
I started playing this game on Saturday 26 May, 2007  //  I stopped playing this game on: Wednesday 18 April, 2012
Current opinion of this game
Having fun until I hit a hard mission...

April 18, 2012 09:56:53 AM
I've been going over some of my "still open" GameLogs and closing those up.

I only stopped playing this because I got to a level I had a really hard time beating. Never did beat it, to be honest. Since I'm curious about how far along I was able to make it I did some poking around on Gamefaqs. I remembered getting stuck in an airport and that there was a control tower and some giant boss or something. Sure enough, "Mission: Control Tower 2". Eek. That wasn't very far at all! (4th mission from a total of 14)

Oh well...


May 29, 2007 09:33:59 PM
This game was panned so horribly when it was released (and it sold so phenomenally!) that I couldn't resist picking it up for $5. I keep telling myself that the game can't be THAT bad and, given that my expectations are so low, I might even have some fun.

To be honest, I really thought about what I was expecting (and hoping) from this game before booting it up for the first time the other night. By now, I've pretty much forgotten all the negative things the reviews focused on...so I don't think I'm biased towards particular issues.

So, I've summarized my expectations thus: I want a Matrix experience.

What is a Matrix experience, in terms of gameplay?

Hmm...good question... First of all, I want the game to be authentic to the Matrix universe. Whatever you do in the game should make sense and tie in with stuff that happened in the movies. I want to feel like I have special powers while in the Matrix. I should be able to pull of nice acrobatics with ease, I should be able to fight well in hand to hand...dispatching enemies without much trouble. Weapons are secondary to hand-to-hand. Sure, you pick up and fire lots of them, but it's not a game about saving on ammo and having to decide which gun works best for a given situation. Agents should be almost impossible to defeat.
Action, action, action.

So far, the game has lived up to those expectations pretty well! It's pretty fast paced, but not insane. Characters run, they don't walk. If you "focus" you get to see stuff in slow motion... You can take hits, but you're not scavenging for health packs and that kind of stuff.

It just feels right.

Of course, there are all the movie tie-ins. Which helps a lot... I think that, unless I get stuck on some nasty boss fight where you have to use a horrendous number of special combo moves and I get stuck... I'll enjoy this to the end!


 
kudos for original design to Rodrigo Barria