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Pac 'n Roll (DS)

Status: Finished playing
I started playing this game on Thursday 5 February, 2009  //  I stopped playing this game on: Sunday 22 February, 2009
Current opinion of this game
I guess I'm not the target audience. There's nothing really wrong with the game. I had some fun, but it just wasn't too compelling.

February 13, 2009 04:06:13 PM
This games' title essentially explains everything you need to know about this game. Well, assuming you know Pac-Man. If you had to guess what the game was about, and knowing that it's on the DS, you wouldn't be far from the mark if you guessed that the game consists of: you control pac-man with the stylus in order to make him roll around different environments. The end.

I wonder why we haven't seen a Katamari DS yet? It seems so obvious (and simple?).

Anyways, I'm pretty close to finishing this game and there isn't anything really special that has caught my interest except for two things that had me scratching my head.

(1) I unlocked the "classic" pacman which is played with the buttons and with the maze displayed across both screens. This was REALLY weird. The gap between the screens made playing classic pacman much stranger than I thought, and, curiously, I did much better than I usually do! (made it to level 4 or 5!). I would have assumed the opposite...

(2) As you play the game you unlock things that essentially allow you to revisit earlier areas and play them in different modes. (challenge and time trial). What is weird is that the challenge modes aren't unlocked linearly. I'm not sure how they unlock, I only know that it's not in order. So, after finishing, say, stage 5-1, I unlocked challenge 2-2. After finishing stage 4-3 I unlocked challenge 1-4. The challenges in between aren't unlocked yet. Huh?
You can easily find out which ones you have available and whatnot, so it's not really a problem, I was just intrigued by the seemingly random order...


 
kudos for original design to Rodrigo Barria