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Blinx: The Timesweeper (XBX)

Status: Stopped playing - Something better came along
I started playing this game on Thursday 9 April, 2009  //  I stopped playing this game on: Thursday 9 December, 2010
Current opinion of this game
Still not sure. It's interesting. Definitely.

April 9, 2009 03:03:09 PM
So now that I have an Xbox 360, it turns out that the first game I play is for the original Xbox? I don't know if that's ironic or not...

I remember that when it came out, reviews were relatively lukewarm. People were really excited about Braid however, which as far as I know was first shown a few years after Blinx release. Heck, I was SUPER impressed by some of the games I saw at the experimental gameplay workshop at GDC08. I've only just realized that Blinx already incorporated most of the gameplay ideas that I later saw in all these other games. That seems like a huge injustice in my mind so I wanted to play BLinx in order to better understand what it was exactly that you could do in the game and how did it work.

Yes, Braid is awesome. But, did Blinx really do it all before?

So far, it looks like it. Here's what I've found interesting about Blinx so far:

(1) In most platformer games it is traditional to collect everything you run across. Blinx changes that. Your time-manipulation powers depend on picking up certain crystals. However, you shouldn't pick up the wrong kind! So, I've had to really fight the temptation to hoover everything up.

(2) When you start, you can, in theory, use any of the time control powers. It depends on the crystals you pick up. As far as I can tell, everything is pretty much available from the start. This is in stark contrast to the usual "start with one power and add them as you make progress".


 
kudos for original design to Rodrigo Barria