jp
Home Talks and Slides My GameLog Research and Projects Publications Resume Teaching
Back  //   GameBreadth Project  //   Game Ontology Project  //   GameLog

Zombie Smash (iPd)

Status: Playing
I started playing this game on Thursday 22 April, 2010
Current opinion of this game
No comment, yet.

July 3, 2010 07:34:18 PM
This is one of the few ipad/iphone games I've played that actually makes good use of the touch screen. I guess that should be a bit of a disappointment for the platform, but at least this game is worth it. (I pretty sure i paid for the game...).

I thought that it would be something of a tower defense game, but it's slightly different. Essentially you need to take out waves of zombies as they mob your house. There are different zombies with different abilities and you, mostly, picke them up and swing them around. They die, or are woundedd, when they hit the floor. The flicking and swinging works great. It's quite frantic and you can use two fingers at a time. (crucial when zombies are mobbing you from both ends of the screen). Additionally you can get extra special attacks and you can pick up stars you use as currency to buy more special attacks (and upgrade the specials as well). However, after a while, it starts to be a bit too much. I finished the campaign on the normal difficulty level but I haven't really bothered with the hard one too much. There simply isn't enough variety in the game.

On the other hand, i recently noticed an update that added some more levels as well as some World Cup bunting and decorations. That got me interested again for a little while...


 
kudos for original design to Rodrigo Barria