jp
Home Talks and Slides My GameLog Research and Projects Publications Resume Teaching
Back  //   GameBreadth Project  //   Game Ontology Project  //   GameLog

Kung Fu Rider (PS3)

Status: Stopped playing - Something better came along
I started playing this game on Sunday 16 February, 2014  //  I stopped playing this game on: Tuesday 6 January, 2015
Current opinion of this game
No comment, yet.

February 28, 2014 03:15:22 PM
I kind of feel sorry for people who bought this game at full price. I assume it cost something like $20 when it came out. I picked mine up for $2.50 which puts it on a par with something I'd buy in an app store. That was how I thought about it when I picked it up. I was under no illusions that this was to be a great game, but I figured that a few hours of fun would more than justify the price (as well as justify the original purchase of the PS Move).

So, is it fun? Yup. It's quite funny, wacky and chaotic. It's a bit hard to control because, oddly enough, there are a lot of different buttons to use/press. Not only can you sprint, steer, duck, and jump, but also kick, perform fancy kung fu poses, side step (2 sides), AND turbo sprint. It all seems a bit much for a game you play while waving a remote. That would also explain my (mostly) mediocre scores so far (all "C"s with a few exceptions).

On the other hand, it's crazy enough that we had a blast with the kids. Everything feels imprecise about the game, but it was still a well-spent afternoon with lots of laughter. I suspect the game might make more appearances when friends come over and that sort of thing.


 
kudos for original design to Rodrigo Barria