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de Blob 2 (DS)

Status: Finished playing
I started playing this game on Monday 22 September, 2014  //  I stopped playing this game on: Monday 6 October, 2014
Current opinion of this game
Fine competent platformer, but definitely for a younger crowd.

October 6, 2014 10:05:00 PM
Done!

Definitely a nice palate cleanser. I decided against pursuing 100% completion or any of that nonsense mostly because the apparent reward (change colors whenever you want!) didn't seem like that big of a deal. So, on to the next game!


September 30, 2014 11:07:47 PM
While the difficulty hasn't ramped up considerably (I have yet to lose a life), I've definitely warmed to the game a bit more. It really does have a nice, safe, friendly vibe to it that is quite refreshing. Even though you don't really have to do anything special, I kind of like coloring the environment. There are moments when you get sprayed with black ink - which results in you reverting things/places back to their original setting. While you don't have to re-color them, I often feel the need to. The gray ones are so drab and boring!

I'm currently at about 80% completion so I only have about 5 stages left or so. I should be done in a couple of days.


September 26, 2014 06:30:11 PM
I've been playing de Blob 2 as a a sort of 'palate cleanser' of sorts. Sometimes it's fun to go back to basics as it where. So, I don't have any kind of high expectations and I also realize that I'm not the target demographic for this game.

So far, so true, it's a competent platform that's broken up into nice discrete chunks. The painting mechanic is handled automatically. If you're purple, the area you're in changes to that color. You mostly bounce around, target enemies, collect musical notes, and rescue other blobs. I'm 15% through and it's quite easy. I have yet to lose a life - though I suspect that should change some time soon? There are at least 3 more worlds I think, and I've completed one and I'm about half done with the second. A few things I've found interesting:

a. You can find cameras that let you collect color. To do this you need to take an actual picture with the DS camera of an area in a certain color. It was annoying when I was playing on the plane (loud camera click noise + lack of colors in the environment), but I then realized it's optional. I'm not sure what the payoff of this whole activity will be, but I'm curious.

b. You can perform a "slam" attack by hitting the A button while there's a reticule over a target. It's a nice mechanic that simplifies what could otherwise be annoying in terms of having to aim your "body" precisely. I think it works well for a younger audience? Perhaps not. I'll have to think about it a bit more.


 
kudos for original design to Rodrigo Barria