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5th Blue Conquest (DS)

Status: Stopped playing - Something better came along
I started playing this game on Sunday 9 November, 2014  //  I stopped playing this game on: Thursday 18 June, 2015
Current opinion of this game
No comment, yet.

November 21, 2014 04:43:53 PM
I started this game a looong time ago and got confused and wasn't able to leave the first room. The easy room. I'll blame my lack of understanding of the interface for that. I've since played the sequel (Last Escape: Virtue's Last Reward) on the PSVita and it's kind of weird to get back to the original. Weird because I know, from the 2nd game, how some of then things turn out in the first - at least in the canonical history, or is that in the "good ending"? I'm not that sure.

I've committed myself to finish the game at least once, but who knows how things will evolve. Again, having played the sequel, I'm expecting many different endings and for some endings to chain into others. So, you're not really done until you've found the "right" path of choices and it's not actually possible to get the "right" path at first because endings will unlock new possibilities to follow in later games.

I'm also quite curious to see how they explain all the multiple playthroughs in a way that makes sense. It was explained in the sequel, but I'm not sure that rationale would apply here? I guess I'll have to wait and see.

Other than that, it's a similar experience to the previous game - lots of reading and then logic puzzles. So far I'm not stuck which is a good thing. I've only escaped from 2 rooms though...who knows how many there are until the first ending.


 
kudos for original design to Rodrigo Barria