jp
Home Talks and Slides My GameLog Research and Projects Publications Resume Teaching
Back  //   GameBreadth Project  //   Game Ontology Project  //   GameLog

de Blob 2 (PS3)

Status: Stopped playing - Got frustrated
I started playing this game on Sunday 14 December, 2014  //  I stopped playing this game on: Tuesday 15 September, 2015
Current opinion of this game
No comment, yet.

September 15, 2015 05:53:36 PM
Ok, I've played through another world and...hmmm, this isn't going too well.

So, I picked the game up to play co-op with my kids and the co-op part doesn't really work that well. The 2nd player is a cursor that can do stuff BUT the camera moves around so much that it's really hard to be helpful/useful. It worked a lot better in Super Mario Galaxy.

The other issue I've had is that, at least in this city, there's basically a time limit to get stuff done. Not a time limit for mini-missions you might activate, but for the entire area. This REALLY makes a mess of things because you can't really wander around and explore - because you don't have enough time. To make things worse, when you lose (out of time) you respawn at an earlier checkpoint but don't get any time back. So, if you were really slow/inefficient in getting the earlier checkpoints done, you're pretty much screwed. Grrr!


December 26, 2014 04:53:26 PM
This is another game I picked up mainly because it seemed like fun to play co-op with. It's definitely light and simple, but the co-op was not was I was hoping for. It's similar to Super Mario Galaxy's co-op where one player controls the character and the other has a cursor that can do stuff. This was great to play when my son was really young, but at his age now, it was just boring for us (we took turns being the cursor). Also, perhaps more importantly, the cursor is really hard to spot on the screen and the camera moves around quite a bit, making it hard to aim with the cursor as well. We were both frustrated by this.

So far, we completed the first world (it was fine, a lot of it was tutorial-like and there weren't really any enemies). I'm not sure if we'll be going back for more or not...


 
kudos for original design to Rodrigo Barria