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Centipede Infestation (3DS)

Status: Stopped playing - Something better came along
I started playing this game on Monday 4 May, 2015  //  I stopped playing this game on: Friday 8 May, 2015
Current opinion of this game
No comment, yet.

May 8, 2015 06:12:09 PM
For a deeply discounted title, it's not a bad game. I know that sounds like faint praise, but I was genuinely impressed and surprised by some of the features of this game. For starters that are some nice anime-inspired characters (and voice-over work!)...and lots of levels!

The game is essentially a twin-stick shooter and most, but not all the levels I played (first 11 + 1 boss level) are essentially the same. You fight enemies from all directions, there are special "pods" (pupae?) that come down from the ceiling that you can shoot for powerup weapons (that only last a limited time) and sometimes the enemies drop mushrooms or turrets (that really help out). Each level also often has a centipede monster that you shoot at...when it dies it leaves behind a bunch of mushrooms as well.

There's an interesting mix of weapon powerups but I really would have liked to see some persistency - or at least choice. The weapons don't last for a very long time so there isn't that much use to them - at least for me. Some of them are great, don't get me wrong, but you kind of want to save them for the right moment, which isn't necessarily predictable, which meant that I ended a lot of the levels with 4 unused special weapons. Sigh.

The enemies get tougher and more varied, but after 11 levels I wasn't really seeing much variation or difference. (I sort of expected things to change after the first boss, but they didn't really) That's why I won't be playing any more of it, but it was fun enough while I played. I guess I'm getting out before I really get bored.

Oh, there's also a story...set in a post-apocalyptic world (Earth?). I'm fuzzy on the details because I was playing on the bus with the audio turned off.


 
kudos for original design to Rodrigo Barria