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Motorstorm: Apocalypse (PS3)

Status: Stopped playing - Something better came along
I started playing this game on Sunday 8 May, 2016  //  I stopped playing this game on: Tuesday 2 March, 2021
Current opinion of this game
No comment, yet.

May 9, 2016 01:34:31 PM
Here goes another push in my concerted effort to make my way through my PS3 backlog (as I resist the temptation to expand the PS4 backlog). First world problems. I know.

Played this for about an hour last night and I really enjoyed it. I described it to my son this morning as a combination of Burnout and Split Second. So, fast paced adrenalin pumping driving with wild racecourse changing environmental events. And a lot of boosting. I really enjoyed Burnout and Split Second and I didn't enjoy Motorstorm at all (mostly, if I recall correctly, because of the handling and slow restarting when falling off cliffs and that sort of thing). Maybe it was also too difficult for me?

Apocalypse is a real refresher then - and I haven't played a driving game in a while as well so maybe that helped. But, I really got into the:

a. Managing your boost/engine temperature. In burnout, you're always building up boost that you then want to (ideally) use all at the same time in a wild rush of craziness. Here, I think you're expected to use boost all the time - or at least more tactically, and manage your engine temperature instead (if you drive over water it cools the engine!). So, you use boost a lot more albeit in shorter bursts and in a more controlled fashion. At least that's what I've done so far.

b. There's a "reset to track" button that's all I've ever wanted in a racing game when you don't crash but end up in a stupid position/place that is excruciatingly annoying to get out of. Now I just press a button, wait a penalty, and I'm back in the race. So much better for keeping the pace up.

It looks like I'll be playing this one more than I expected. Sigh. But a good sigh.


 
kudos for original design to Rodrigo Barria