jp
Home Talks and Slides My GameLog Research and Projects Publications Resume Teaching
Back  //   GameBreadth Project  //   Game Ontology Project  //   GameLog

Burrito Bison: Launcha Libre (iPd)

Status: Finished playing
I started playing this game on Sunday 14 May, 2017  //  I stopped playing this game on: Tuesday 6 June, 2017
Current opinion of this game
No comment, yet.

June 6, 2017 06:44:34 PM
And...done!

For a F2P game, I'm pretty surprised at how quickly I was able (after purchasing two permanent upgrades) grind my way through the game to a point where I had unlocked everything I wanted to unlock. These are meta-unlocks, to be fair, since the in-game ones well, you get to the end, travel back in time and all those get reset (except for the meta-unlocks, like cash multipliers).

Worth it? Yes, absolutely.

Will it succeed in the F2P marketplace? I'm guessing that no? Sure, I spent money, but for me it was spend X, play the game a while, and then you're done. This is a far cry from the "games as service" that most F2P games rely on. On the other hand, if you're not going to do much liveops stuff, then I guess it doesn't matter? As in, if you compare revenue to what you wanted/expected if you followed a traditional retail model, then so long as you get the same amount, it doesn't really matter? I'm guessing that a lot of studios are experimenting with this, though it seems like this game was a flash/web game port?

Either way, definitely fun, but I'm done and glad. (because I can move on to another game!)


May 22, 2017 06:59:27 PM
I've been playing this for the last week or so and this game is 100% juice and polish. It's really a joy to see it unfold. I've hit a point where I've maxed out (I even spent money on some permanent boosters) and all that's really left is a grind of restarting with some stuff unlocked. Not THAT interesting to grind, but it's been enjoyable so far. Mostly 'cause of the juice. So juicy - almost literally, since you spend most of the game flying through the air squishing gummy bears. (game also available here: http://www.kongregate.com/games/JuicyBeast/burrito-bison-launcha-libre)

I've particularly enjoyed:

a. In order to keep gameplay fresh, there are some things you can run into that "trigger" a short in-game mini-game. For example there's a pink airbag thing you ride and have to tap fast to catch a green gummy that runs away. There's also a giant key you have to aim at a lockbox three times, and a dune-style worm that burrows and you have to (only by tapping, for all three mind you) direct to eat moles and, after a bit, a giant diamond.

b. At the end you collect recipe sheets. Get enough and you can unlock/pay for actual recipes. Bona fide recipes. There's 4 (or 5?). I don't think they're fake, but I've only unlocked one.


 
kudos for original design to Rodrigo Barria