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Orgarhythm (VITA)

Status: Stopped playing - Got frustrated
I started playing this game on Wednesday 19 July, 2017  //  I stopped playing this game on: Tuesday 1 August, 2017
Current opinion of this game
No comment, yet.

July 25, 2017 03:44:47 PM
I got to a level I wasn't able to pass and I wasn't really making any progress on it at all. I just couldn't get the beat of the song for my taps to work. So, I decided to sigh and move along...

July 19, 2017 06:54:34 PM
I picked this up because it's weird. And it is. I'm not entirely sure how to describe it - but it the core gameplay is rhythm-action with light-RTS/strategy. You basically tap on the screen to summon soldiers to fight for you which you then "place" by swiping a line on the screen that indicates where you want them to go. So far there are 3 different colors in a classical rock-paper-scissors configuration (thankfully there's a little icon of the relationship on the screen that I'm always referring to so I can figure out what to summon next).

It's strange and I don't entirely understand how to play it (despite having done all the tutorials made available so far). I've only played 3 (or 4?) missions, and I've unlocked two new unit types beyond the starter "melee": archers and catapults. I don't really understand the strategy yet beyond "tap the best color for the enemies you see on the screen now" and there's been a few missions I lost a lot at (the 2nd one in particular) without really understanding what was going on. I think I understand a bit more now (so I beat the 2nd level), but then I failed a lot at the tutorial level for the catapult unit... So, who knows...

It's also an interesting looking game - it feels 100% Unity with last-gen textures and weird 90's early web use of fonts and colors. The sort of fancy 3D fonts people would use on their GeoCities webpages in headers and whatnot (as graphics, not text). I'm also not really digging the music, but this might be just because I'm so confused by what I'm doing...I button-mash to the rhythm is how I'd describe what I currently do.


 
kudos for original design to Rodrigo Barria