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Rime (PS4)

Status: Finished playing
I started playing this game on Saturday 7 April, 2018  //  I stopped playing this game on: Monday 16 April, 2018
Current opinion of this game
No comment, yet.

April 16, 2018 06:04:57 PM
Finished! (over the weekend)

I want to say it gets better - the environments, art, and so on definitely get more interesting. But also, I felt like it never really "took off". That's a bit unfair because I went back to the 1st chapter (to pick up some trophies) and I realized that there's a remarkable amount of variation in terms of how you solve different puzzles and so on. This is not a game that tries to give you all the possible variations of a single mechanic. Thankfully!

Towards the end the story starts to make more sense...but it only comes into focus at the very end. I think it's supposed to be a big twist/surprise but it didn't quite work. I was mostly confused to be honest. With a bit of "oh, I guess that's what it all means". Part of me wants to say that it would work better had I known the premise going in. Otherwise it's just too metaphorical?

In all, beautiful game but it felt a bit emotionally...dry? On the plus side, it was cool to read the credits, and then the after-credits credits with a whole bunch of stuff in Spanish. It turns out the developers are Spanish! Yay!


April 13, 2018 05:54:05 PM
I've pretty much wrapped up the 2nd chapter/section of the game. The game is pretty...and it seems like it's trying too hard to be Journey. At least that was the impression I got in the first chapter. There are puzzles, but they're not really that hard, so I don't think that's the main point or focus of the game.

There's a story/narrative that I'm slowly uncovering but, to be honest, I'm not really paying all that much attention to it and I'm not sure it's that interesting? I guess I'll see...the game is definitely still pretty and, I've really enjoyed how the 2nd chapter was different from the first with new puzzles and more interesting environments to explore - especially the sections where I had to swim around.


 
kudos for original design to Rodrigo Barria