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Go! Go! Cosmo Cops! (DS)

Status: Finished playing
I started playing this game on Friday 5 October, 2018  //  I stopped playing this game on: Monday 29 October, 2018
Current opinion of this game
No comment, yet.

October 29, 2018 01:22:39 PM
In the beginning I was sure I'd play for a few hours and then move on. But, I just kept on going until I was done!

If I had to pick a game that implemented interested mechanics for touch-screen and platforming - this would be it. The story is absolute nonsense, but there is plenty of variety in the swinging, yanking, pulling, etc. you do - enough that I enjoyed exploring levels and played it all the way to the end.

Also, it's not that long (appreciated!) which meant that the variety didn't really out-stay it's welcome.

Weirdly, it wasn't until I got to a level I died on three-times in a row because I was unable to do a specific move that I went back to the tutorial and realized that my mental model as wrong for the basic moving around. AND that this incorrect mental model had made things harder for me since I'd often swipe and get the wrong effect. I was always swiping from the character rather than anywhere - and some mechanics required touching the character with the stylus. Thus, my swipes were sometimes interpreted as character touches when I wanted them to be swipes. This made things easier/much better - which was helpful towards the final levels of the game.

That being said, I'm curious about the progression. You pick a character and then play a bunch of levels with that character. The earlier ones are easier than the latter. THEN, you play as the other character and I think the levels got easier and then harder again? I wonder if there is some sort of difficulty adjustment going on behind the scenes? I don't think so...

Once you've finished with both characters you get to play the final boss and then you're done.


October 12, 2018 07:17:56 PM
It's played (AFAIK) entirely with the DS held sideways (which is a bit trickier with my XL 3DS...) and uses the touchscreen all over the place.

I'm quite enjoying it with one exception - the levels are all timed and also require some tricky (for me) stylus-action. These two things don't play nicely with each other.


 
kudos for original design to Rodrigo Barria