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Wuppo (PS4)

Status: Stopped playing - Something better came along
I started playing this game on Saturday 16 February, 2019  //  I stopped playing this game on: Sunday 17 February, 2019
Current opinion of this game
No comment, yet.

February 17, 2019 11:58:10 PM
This is going to sound mean, but this game is now my go to example for games with crap art that are still fun/good to play. I mean the art is REALLY, REALLY, simple. It has a certain aesthetic, but not that much even. Animation is good, so that helps a ton. AND, there's a day/night cycle in which everything changes color. Significantly. I was a minute before I realized what was going on - I played a few dark areas at night and it was...too dark.

It's a fun little game and I've enjoyed the combination of exploration and platforming. There's no real combat outside of boss fights (there are a lot of these!) and the difficulty spikes rather unevenly here. For my skills, most fights were punishingly difficult UNTIL I discovered a cheezy strategy (for all but one, but that's only 4 or 5 fights). The cheese consisted in finding a safe spot to hide (usually the edges of the level) and then just being patient with the different attacks - waiting for the moment to move in before rapidly retreating.

It's a weird game, it feels European in its comedic sensibility (which I enjoyed) - there's a character you steals your TV, and when you find him later on he's running a store. You face him, but he's like "whatever, I don't care". If you shoot him, then he gets all apologetic and pays you some money for your TV. Ha! Mostly the game is exploring with some puzzle-solving along the way. It really mixes things up (so far) - with a sneak quietly mission/puzzle (I stole a train card from some old people, but I had to sneak into their room without knocking over the dishes) and a few finagly bits (getting trapped in a gum bubble that needed to get sucked into a vent was...uh, tricky). But overall, fun!


 
kudos for original design to Rodrigo Barria