jp
Home Talks and Slides My GameLog Research and Projects Publications Resume Teaching
Back  //   GameBreadth Project  //   Game Ontology Project  //   GameLog

Kero Blaster (PS4)

Status: Finished playing
I started playing this game on Saturday 6 July, 2019  //  I stopped playing this game on: Monday 9 September, 2019
Current opinion of this game
No comment, yet.

July 19, 2019 07:12:47 PM
So, I finished it!

This game was just on the shy side of what I was willing/able to play in terms of difficulty. It was made better due to the possibility of upgrading your weapons, available hearts, etc.

As soon as I finished, it offered up a new game! Strangely, it's not the same levels but harder, but different levels entirely (and harder). I tried the first one...and quickly realized that I wasn't going to get very far without a lot of practice, frustration, and time.

The last level was interesting - you have to head back to fight the mayor/president(?)...but along the way you need to deal with all of the different kinds of monsters/baddies you've been dealing with along the way. This included one of the bosses (thankfully not all of them) who was obviously much easier to deal with since now my weapons were maxxed out.

I wasn't too excited about the extra boss after the boss though. It took me a while to understand how it worked and to practice enough to BARELY defeat it. Barely. Phew.

In all, I enjoyed the game - it's pretty old school in its design BUT really polished in a way that old school games were not. And, as far as I can tell, it's a Japanese indie game which makes it extra cool.


 
kudos for original design to Rodrigo Barria